Wesnoth 1.19.8
Campaigns
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Eastern Invasion
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S04c: give Mal-Ravanal gold to recruit more units when their army becomes too small
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forbid all Dunefolk units to take the Plague Staff
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fix minor bugs with dialogues
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The South Guard
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Major rewrite of the campaign
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Adds an embedded tutorial, which is now the official starting campaign for new players
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Tutorial
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Description changed to explain that the standalone tutorial is no longer the recommended one
Editor
- The PBL editor now validates whether DataURI images are too large
Lua API
- New functions
gui.show_recruit_dialog()andgui.show_recall_dialog()has been added which allow showing the recruit and recall dialogs in-game with a custom list of unit types or units respectively, along with some customizable features.
Translations
- Updated translations: Bengali, British English, Czech, Dutch, Finnish, German, Hungarian
Units
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Dune Warmaster: HP 59 -> 61 scimitar damage 9 -> 10
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Dwarvish Explorer: physical resists reduced from 20% to 10%, melee damage increased from 10 to 11.
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Fire Wisps and Guardian - Fire Resistance changed from 50% to 70%
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Fire Wraith - Fire Resistance changed from 50% to 80%
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Orcish Crossbowman: melee 6-3 -> 4-3, experience to level 43 -> 57
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Added the Coastal and Iron Raider ship units
User interface
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The Modern theme has been renamed to Celes and received design updates to the titlescreen and common UI controls. The Default theme has been renamed to Parchment.
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A preference to show/hide the tips panel on titlescreen has been added under Display preferences (id
show_tips). In the Celes theme, it can also be hidden by clicking the cross button located at the top-right of the panel. -
Submenus are now positioned at the location of the menu item that spawned them, rather than the location of the mouse cursor at the time of click
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An advanced preference has been added to not download icons for the in-game add-ons manager.
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The end screen for campaigns now properly wraps text
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The themes have been renamed from Modern and Classic to Celes and Parchment, respectively. The Celes theme has also been further expanded to cover more UI elements.
WML Engine
- [variables] in [side] no longer sets variables of the implicit leader unit (it now only sets the sides variables), to create a leader unit with variables, [leader] must be used instead. (issue #3742)
Miscellaneous and Bug Fixes
- Attempting to view the in-game manual no longer causes Wesnoth to crash
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