Wesnoth 1.19.11
Campaigns
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The Deceiver's Gambit
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Spells: clarified "Counterspell" description
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S05: the allied AIs now attack at Dawn instead of Second Watch
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S08: changed Trappers' dialogue to be less overtly hostile
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S14: the final boss now heals less on lower difficulties
Editor
- Clear old time-of-day schedule before saving new one, resolves scenario file bloat (issue #10115)
Multiplayer
- Resolve crash on attempting to download MP replay from server, when using cURL 7.85.0 or later (issue #10139).
Translations
- Updated translations: Arabic, Bengali, British English, Bulgarian, Chinese (Simplified), Czech, Italian, Japanese
Units
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Necromancer:
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Changes to emphasize the Necro's thematic plague ability, while lowering his/her durability closer to that of other mages:
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hitpoints 76 -> 64, impact resist 10% -> 0%, cold resist 0% -> 10%
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plague staff (melee impact) 6-3 -> 7-3
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chill wave (ranged cold) 19-2 -> 20-2
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shadow wave (ranged arcane) 16-2 -> 13-2, added "plague" weapon special
User interface
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UI support the multi-hex ranged attacks has been added
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Support for 800xN window sizes has been removed
WML Engine
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Added WFL
byte_indexfunction to convert between character indices and byte indices, accounting for multi-byte characters -
IPFs that affect color values no longer skip fully transparent pixels.
Miscellaneous and Bug Fixes
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Fixed the Pick Unit Advancement modification throwing lua errors on every recruitment
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Fixed unit appearance not being immediately updated when affected by an ability
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