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Wesnoth 1.19.11

Campaigns

  • The Deceiver's Gambit

  • Spells: clarified "Counterspell" description

  • S05: the allied AIs now attack at Dawn instead of Second Watch

  • S08: changed Trappers' dialogue to be less overtly hostile

  • S14: the final boss now heals less on lower difficulties

Editor

  • Clear old time-of-day schedule before saving new one, resolves scenario file bloat (issue #10115)

Multiplayer

  • Resolve crash on attempting to download MP replay from server, when using cURL 7.85.0 or later (issue #10139).

Translations

  • Updated translations: Arabic, Bengali, British English, Bulgarian, Chinese (Simplified), Czech, Italian, Japanese

Units

  • Necromancer:

  • Changes to emphasize the Necro's thematic plague ability, while lowering his/her durability closer to that of other mages:

  • hitpoints 76 -> 64, impact resist 10% -> 0%, cold resist 0% -> 10%

  • plague staff (melee impact) 6-3 -> 7-3

  • chill wave (ranged cold) 19-2 -> 20-2

  • shadow wave (ranged arcane) 16-2 -> 13-2, added "plague" weapon special

User interface

  • UI support the multi-hex ranged attacks has been added

  • Support for 800xN window sizes has been removed

WML Engine

  • Added WFL byte_index function to convert between character indices and byte indices, accounting for multi-byte characters

  • IPFs that affect color values no longer skip fully transparent pixels.

Miscellaneous and Bug Fixes

  • Fixed the Pick Unit Advancement modification throwing lua errors on every recruitment

  • Fixed unit appearance not being immediately updated when affected by an ability

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