Wesnoth 1.19.16
Campaigns
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Liberty
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Changed some of Maddock's dialogue to stay consistent with The Deceiver's Gambit.
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Difficulty scaling now follows the same pattern as the other beginner campaigns: 1x enemies, 2x enemies, 3x enemies.
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Use the new Elensefar map from the revised Heir to the Throne.
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Various minor bugfixes and tweaks.
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Son of the Black Eye
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Units now have access to customized AMLA.
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Units granted AMLA: Orcish Sovereign, Great Troll, Orcish Warlord, Orcish Slurbow, Direwolf Rider, Goblin Pillager, Troll Warrior, Troll Rocklobber, Orcish Nightblade, Saurian Flanker, Saurian Javelineer, Saurian Seer, Saurian Prophet
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Please note that the AMLAs are only active inside the campaign.
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The Deceiver's Gambit
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S11x, S13, S14: Eldred's dialogue is now "small" instead of "x-small"
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S13: tweaked the opening cutscene to give Garard and Eldred more privacy.
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S13: changed some of Eldred and the orcs' dialogue.
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S14: revert ruffians to orcs.
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Credits: "Story continued in" changed from "Asheviere's Dogs" to "Liberty"
Multiplayer
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5p - The Wilderlands:
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Fixed lag during AI turn (issue #10419)
Translations
- Updated translations: Bengali, British English, Chinese (Simplified), Czech, Spanish
User interface
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On Android, back button now works similarly to Escape on desktop.
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Updated the load-game dialog support for other versions' files, ready for 1.20
WML Engine
- Changing the weapon special [defense] into an ability which modifies the value of [defense] in certain exceptional situations.
Miscellaneous and Bug Fixes
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On Android, in-game command prompt now correctly shows on-screen keyboard.
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Fixed delays and visual glitches when animated terrain scrolls onto screen (issue #9220)
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