Wesnoth 1.19.18
Campaigns
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Dusk of Dawn
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Added to mainline.
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This is a new troll campaign.
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4 scenarios, novice level.
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Heir to the Throne
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Add new "Heir to the Throne" revision to mainline.
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Rename existing HttT campaign to "Heir to the Throne, Classic"
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Merge "Battle Training" into HttTC.
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The Deceiver's Gambit
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Revised Delfador and Garard's dialogue (again)
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"Stirrings of War" and "The Ambassador" are now regular battle scenarios.
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"Fort Garard" now grants all Loyalist recruits; Delfador no longer has to wait until "Ring of Swords"
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"The Sylvan Seer" part 1 puzzle now varies with campaign difficulty.
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"Ring of Swords" now has a slightly larger map.
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"Galcadar" no longer restores your recall list from TDG part I.
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"The Traitor" no longer has special village razing mechanics.
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Deoran is now a battle unit, not a support unit with complicated abilities.
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Most AI allies now go last in the turn order, so they're more predictable.
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Various other adjustments and bugfixes.
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The South Guard
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Restored S01's intro storytext.
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Moved some S03/S04 scenario hints to S01/S02.
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Added some additional hints to S03/S04.
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Replaced most maps' ford terrain with bridge.
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Added a more stylish UI for S02x's companion selection choice.
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Allied sides are now at the end of the turn order.
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Fixed several RNG-related tips not triggering.
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Various minor bugfixes and tweaks.
Translations
- Updated translations: Bengali, British English, Czech, Finnish, Galician, Hungarian, Italian, Polish, Spanish
Units
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Dwarvish Miner:
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hitpoints 25hp->22hp
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experience 20xp->24xp
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cost 11g->10g
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Merman Hoplite:
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hitpoints 52hp->58hp
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cost 45g->44g
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Merman Triton
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cost 46g->41g
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Merman Netcaster:
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ranged damage 9-2 -> 8-2
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cost 26g->25g
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Merman Entangler:
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cost 42g->37g
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Merman Spearman:
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hitpoints 43hp->47hp
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cost 22g->25g
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Merman Javelineer:
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hitpoints 58hp->60hp
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melee damage 8-2 -> 9-2
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cost 55g->48g
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Mermaid Enchantress:
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experience 46xp->75xp
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Mermaid Siren:
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ranged damage 15-3 -> 14-3
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cost 42g->58g
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Mermaid Priestess:
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experience 61xp->73xp
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Mermaid Diviner:
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cost 49g->57g
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Skeleton Rider:
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axe damage 6-3 -> 10-2
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hitpoints 36hp->38hp
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experience 33xp->46xp
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cost 14g->17g
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resistances now identical to Chocobone
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improved movement costs and defense
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Bone Knight
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trample damage 7-2(charge) -> 10-2(charge)
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hitpoints 50hp->58hp
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movement 8mp->7mp
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cost 26g->32g
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resistances now identical to Chocobone
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improved movement costs and defense
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A registry for abilities has been added as
[abilities]. Any ability defined there can be added to aby just specifying theirunique_idin the new keyabilities_list, like this:abilities_list=heals_8,cures. The unique id for an ability is the value of its newunique_idkey which falls back toidif unspecified. Theabilitieskey is also supported under[effect]apply_to=new_ability. -
A similar registry for weapon specials has also been added as
[weapon_specials]. The corresponding key isspecials_listand is supported inside[attack]as well as in EffectWMLapply_to=new_attackandapply_to=attack's[set_specials].unique_idis also supported inside weapon special definitions.
User interface
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New key
title_positionadded to[part]that allows changing the position of the title text. -
Enemies that can't be attacked are not highlighted when showing a unit's potential movement.
WML Engine
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Remove [filter_adjacent_student] and [filter_adjacent_student_location] from abilities used like weapons because shorthand from existing filters[filter_student][filter_adjacent] and [filter_student][filter_location][filter_adjacent_location].
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Deprecate [filter_adjacent] and [filter_adjacent_location] from abilities and weapons specials because shorthand from existing filters[filter][filter_adjacent] and [filter][filter_location][filter_adjacent_location] for abilities or [filter_self][filter_adjacent] and [filter_self][filter_location][filter_adjacent_location] for weapon specials.
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Fixed [resistance_defaults] leaking on random maps, causing OOS errors in unrelated content.
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Fixed a crash when the sides defined for a scenario are not all consecutive.
Miscellaneous and Bug Fixes
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Build System:
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Changed CMake to not directly pull in boost-system (fixing build issues on archlinux using boost-libs >1.89.0-2)
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