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Wesnoth 1.19.18

Campaigns

  • Dusk of Dawn

  • Added to mainline.

  • This is a new troll campaign.

  • 4 scenarios, novice level.

  • Heir to the Throne

  • Add new "Heir to the Throne" revision to mainline.

  • Rename existing HttT campaign to "Heir to the Throne, Classic"

  • Merge "Battle Training" into HttTC.

  • The Deceiver's Gambit

  • Revised Delfador and Garard's dialogue (again)

  • "Stirrings of War" and "The Ambassador" are now regular battle scenarios.

  • "Fort Garard" now grants all Loyalist recruits; Delfador no longer has to wait until "Ring of Swords"

  • "The Sylvan Seer" part 1 puzzle now varies with campaign difficulty.

  • "Ring of Swords" now has a slightly larger map.

  • "Galcadar" no longer restores your recall list from TDG part I.

  • "The Traitor" no longer has special village razing mechanics.

  • Deoran is now a battle unit, not a support unit with complicated abilities.

  • Most AI allies now go last in the turn order, so they're more predictable.

  • Various other adjustments and bugfixes.

  • The South Guard

  • Restored S01's intro storytext.

  • Moved some S03/S04 scenario hints to S01/S02.

  • Added some additional hints to S03/S04.

  • Replaced most maps' ford terrain with bridge.

  • Added a more stylish UI for S02x's companion selection choice.

  • Allied sides are now at the end of the turn order.

  • Fixed several RNG-related tips not triggering.

  • Various minor bugfixes and tweaks.

Translations

  • Updated translations: Bengali, British English, Czech, Finnish, Galician, Hungarian, Italian, Polish, Spanish

Units

  • Dwarvish Miner:

  • hitpoints 25hp->22hp

  • experience 20xp->24xp

  • cost 11g->10g

  • Merman Hoplite:

  • hitpoints 52hp->58hp

  • cost 45g->44g

  • Merman Triton

  • cost 46g->41g

  • Merman Netcaster:

  • ranged damage 9-2 -> 8-2

  • cost 26g->25g

  • Merman Entangler:

  • cost 42g->37g

  • Merman Spearman:

  • hitpoints 43hp->47hp

  • cost 22g->25g

  • Merman Javelineer:

  • hitpoints 58hp->60hp

  • melee damage 8-2 -> 9-2

  • cost 55g->48g

  • Mermaid Enchantress:

  • experience 46xp->75xp

  • Mermaid Siren:

  • ranged damage 15-3 -> 14-3

  • cost 42g->58g

  • Mermaid Priestess:

  • experience 61xp->73xp

  • Mermaid Diviner:

  • cost 49g->57g

  • Skeleton Rider:

  • axe damage 6-3 -> 10-2

  • hitpoints 36hp->38hp

  • experience 33xp->46xp

  • cost 14g->17g

  • resistances now identical to Chocobone

  • improved movement costs and defense

  • Bone Knight

  • trample damage 7-2(charge) -> 10-2(charge)

  • hitpoints 50hp->58hp

  • movement 8mp->7mp

  • cost 26g->32g

  • resistances now identical to Chocobone

  • improved movement costs and defense

  • A registry for abilities has been added as [abilities]. Any ability defined there can be added to a by just specifying their unique_id in the new key abilities_list, like this: abilities_list=heals_8,cures. The unique id for an ability is the value of its new unique_id key which falls back to id if unspecified. The abilities key is also supported under [effect]apply_to=new_ability.

  • A similar registry for weapon specials has also been added as [weapon_specials]. The corresponding key is specials_list and is supported inside [attack] as well as in EffectWML apply_to=new_attack and apply_to=attack's [set_specials]. unique_id is also supported inside weapon special definitions.

User interface

  • New key title_position added to [part] that allows changing the position of the title text.

  • Enemies that can't be attacked are not highlighted when showing a unit's potential movement.

WML Engine

  • Remove [filter_adjacent_student] and [filter_adjacent_student_location] from abilities used like weapons because shorthand from existing filters[filter_student][filter_adjacent] and [filter_student][filter_location][filter_adjacent_location].

  • Deprecate [filter_adjacent] and [filter_adjacent_location] from abilities and weapons specials because shorthand from existing filters[filter][filter_adjacent] and [filter][filter_location][filter_adjacent_location] for abilities or [filter_self][filter_adjacent] and [filter_self][filter_location][filter_adjacent_location] for weapon specials.

  • Fixed [resistance_defaults] leaking on random maps, causing OOS errors in unrelated content.

  • Fixed a crash when the sides defined for a scenario are not all consecutive.

Miscellaneous and Bug Fixes

  • Build System:

  • Changed CMake to not directly pull in boost-system (fixing build issues on archlinux using boost-libs >1.89.0-2)

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