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Wesnoth 1.19.25

Campaigns

  • Heir to the Throne

  • S01 "The Elves Besieged": reduced starting gold, but added gold pickups near enemy keeps. Added more swamp hexes.

  • S03 "Blackwater Port": added a secondary, coastal entry point for this scenario, so Konrad can make better use of Merfolk if he has them.

  • S10 "The Siege of Elensefar": rebalanced gold, income, and AI. Maddock's AI is now less likely to defend unthreatened bridges or idle his ships.

  • On the overworld, the waters around Elensefar now better connect to the rest of the passable coast.

  • After completing either Elensefar scenario, Elensefar now provides Konrad with a port on the overworld.

  • Slightly increased Li'sar's hitpoints. Li'sar "march" ability is no longer hidden.

  • Eastern Invasion

  • S13 "Spoils of War": removed the map's keep, to prevent player recruitment and stay consistent with the intro and victory dialogue.

  • Heir to the Throne

  • Enemy leaders should now behave more intelligently if Konrad tries to assassinate them with skirmisher and the Scepter of Fire.

  • S02 "Flight of the Elves": fixed Konrad gaining the wrong recruit if between 11 and 15 elves had died.

  • Konrad's advancements now deal more ranged damage, but less melee damage.

  • S04 "The Bay of Pearls": villages can no longer be destroyed during the victory cutscene, as that would affect gold carryover.

  • The Deceivers Gambit

  • S07 "The Great River": adjusted map, enemies, and starting XP. Patrol paths should now be more obvious, and more strategies should now be viable on Hard/Deadly (Easy/Normal were already very straightforward).

  • S08 "Ruins of Saurgrath", S10 "Houses of the Dead": spell selection is now delayed until Delfador learns what kind of enemies he's fighting.

  • Winds of Fate

  • S06 "Landfall": all new map of Elense Island and surrounding river delta by Dalas.

Packaging

  • The Mac Compile Stuff repository of dependencies for macOS is no longer supported. The primary supported way to get dependencies on macOS is now to use vcpkg; to check how to do that see the macOS CI job and related scripts

  • The migration from SDL2 to SDL3 has been completed. For distros without all the required SDL3 dependencies (probably mixer), these will need to be built and installed manually

Translations

  • Updated translations: Bengali, British English, Chinese (Simplified), Czech, Finnish, French, German, Italian, Polish, Russian, Spanish

Units

  • Forest Lion:

  • 9-2 charge attack changed to 11-2 marksman

  • cost reduced from 30 -> 25

  • Redtail Cat:

  • cost reduced from 30 -> 28

  • Elvish Hero: added idle animation

  • Jumpcat: added attack, defend, and various other animations

WML Engine

  • Add a [overwrite_abilities] to abilities that use the value attribute with the exception of abilities used as weapons ([damage], [chance_to_hit], etc... implemented in the [abilities] tag).

  • Because overwrite_specials cannot be applied to other abilities and its design and functionality leave something to be desired, an [overwrite_specials] subtag will be added to eventually replace it.

  • Add to [overwrite_specials] an affect attribute to suppress special abilities affecting a unit applied to a particular side (apply_to=self or opponent) and which discriminates special abilities that affect self/student from special abilities belonging to the opponent, even if apply_to=attacker/defender is used.

  • The use of 'overwrite_specials' attribute and [overwrite] subtag in specials are deprecated

  • Added new version macros:

  • WESNOTH_VERSION_MAJOR (e.g. "1")

  • WESNOTH_VERSION_MINOR (e.g. "19")

  • WESNOTH_VERSION_REVISION (e.g. "23")

  • WESNOTH_VERSION_SPECIAL (e.g. "dev")

Miscellaneous and Bug Fixes

  • The wmllint tool has been updated to handle a several new deprecations and now runs on mainline without outputting warnings or changing any files

  • Fixed the manual link not working for non-English languages

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