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Wesnoth 1.19.5

Campaigns

  • Eastern Invasion: "Drowned Plains" drastically shortened in length. Objective now involves gathering gold, not killing enemy leaders.

Editor

  • Fixed a crash in some cases after setting which direction a unit is facing.

Lua API

  • Added new function gui.switch_theme() to allow switching to another gui2 theme from inside a scenario.

Terrain

  • Improved handling of bluffs/gulch transitions with mountains and frozen terrain

  • Bluffs/Gulches less intrusive in mini-map

Translations

  • Updated translations: Bengali, British English, Chinese (Simplified), Czech, Finnish, Italian, Japanese, Turkish

Units

  • Walking Corpse: arcane vulnerability reduced from 40% to 20%.

  • Soulless: arcane vulnerability reduced from 40% to 20%.

  • Skeletal Dragon stats were changed:

  • hitpoints from 171 to 98

  • cost from 288 to 160

  • fire resistance from -20% to 20%

  • jaw attack from 17x4 to 15x3

  • claw attack from 24x3 to 27x2

User interface

  • GUI2 themes can be loaded from add-ons. Requires a gui-theme.cfg file in add-on root with a [gui] tag that acts as the entry point for the theme.

  • Hovering over units and selecting units now highlights reachable hexes instead of obscuring unreachable ones.

  • Option key is now identified as such instead of Alt in the Hotkeys preferences section on macOS builds

  • Search filter should now be case-insensitive for more than just ASCII characters (#9328)

  • Added attack and defend animations for the Orcish Warrior, standing and attack animations for the Goblin Pillager, and an alternate attack animation for the Orcish Warlord.

  • Fixed the displayed team name not always matching the actual teams that players are on.

WML Engine

  • Removed properties unit.side and terrain.owner. Use unit.side_number and terrain.owner_side instead.

  • rechange [experimental_filter_ability/active] and [experimental_filter_specials] to [filter_ability/active] and [filter_specials] and make "experimental_" deprecated.

  • Add alignment in [attack] to specify the alignment of an attack independent of the unit's alignment.

  • GUI2 themes can now be provided by add-ons.

  • When using sub in a weapon special to decrease the number of attacks a unit has, going below zero is now treated as still being 0.

Miscellaneous and Bug Fixes

  • A variety of issues have been fixed in the rewritten in-game Help browser.

  • Fixed the editor saving plain maps in a different folder than the game creation screen expects.

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