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v5.0.X patches

Dear Curators,

All patches associated with the v5.0 release will be combined into this post to keep things tidy.

Tim Twice Circled

v5.0.13 Changelog

  • Fixed bug: Calcium Reactor was not available in 3. Sulasi in the Deep Freeze campaign.

v5.0.12 Changelog

  • Reduced requirement for Sandbox Trials - Species time trial to 70 species. Well done to everybody who already completed it, you did it on hard mode!

  • Improved mod update code to be slightly more resilient.

v5.0.11 Changelog

  • Translation: Words for 'Centerpiece' and 'Slushie' in Chinese changed to better fit meaning.

  • Translation: Words for 'Centerpiece' in German changed to better fit meaning.

  • Fixed bug: Button Polyps were getting unlocked incorrectly when a finite number were purchased or given as a gift.

  • Fixed bug: Mounted objects were getting double subtracted from the in-game count in the build menu, when the tank holding their parent object was sold.

  • Fixed bug: Floating plants could be put anywhere in magnifying tank - now they can only be placed at the back.

  • Fixed typo: Horseshoe crab description.

  • Graphics: Items on gift shop shelves and tool dispensers are now visible when picked up.

v5.0.10 Changelog

  • Fixed bug: Centerpiece and backdrop objectives were being generated even when Invertebrilliant Collection was disabled in Sandbox.

  • Fixed bug: When aquascaping is provided as part of an objective in Sandbox mode, it has to match the salinity of the animal.

  • Fixed bug: Octopus Custume was not spawning.

v5.0.9 Changelog

  • Fixed bug: Slushie machine refill cost was incorrect and final red slushie was not being purchased.

  • Fixed bug: Long-Spined Urchin was not being classed as an invertebrate for the Invertebrate Poster.

  • Fixed bug: Frozen Paint 3 was overridden by Underwater Paint 3.

v5.0.8 Changelog

  • Gameplay: Corals are now mounted on existing decorations.

  • Gameplay: You can prioritise tasks associated with specific items or skill levels on the advanced staff tab.

  • Gameplay: Calcium is now a hard requirement for some animals. Calcium Reactors need to be fixed with Calcium Refills when they break down.

  • Gameplay: Lights can go on any tank.

  • Gameplay: Rounded tanks cost slightly more, non-rounded tanks cost slightly less.

  • Gameplay: Backpacks double carrying capacity of more than just food now: gift shop, RO membrane refills and Calcium Refills are all compatible now.

  • Gameplay: Base game polish/rebalance.

  • Gameplay: Prestige is now earned for food/drink variety.

  • Gameplay: Copperband Butterfly is dangerous to Bivalves.

  • Gameplay: Outcrop tank max size is increased.

  • Gameplay: Arapaima can no longer eat Pacu.

  • Gameplay: You can build one-way gates underneath archways.

  • Gameplay: Reduced range of podium to 12.

  • Achievements: 2 new 'time trial' achievements have been added.

  • UI: Extra message log filters.

  • UI: Build menu remembers last position.

  • UI: Tank capacity icons shows an additional value for when all animals are 'grown up'.

  • UI: Added support for 'dangerous' tag in search.

  • UI: Added negative support in search using exclamation mark. e.g. "!dangerous" means animals which are NOT dangerous.

  • UI You can pick up multiple immobile objects at the same time now by right clicking on their portraits on a tank window.

  • Many, many bug fixes.

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