Update (version 33.14)
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[Windows] Starting with this version (33.14), the legacy 32-bit OpenGL build will only be used for VR
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[Windows] The Steam launch option "Play on Desktop" has been updated to use the 64-bit DirectX11 build for all players
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[Windows] Executable names have not changed, so if you are launching the game externally without Steam then everything is the same
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[Windows DX11 + Linux] Added proper in-game console window with log scrollback (Options > Maintenance > Console)
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[Windows DX11 + Linux] Added Options > Maintenance > Console > "Prefer Window instead of Textbox" (for SHIFT + F1 hotkey combo)
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[Windows DX11] Upgraded to 64-bit executable based on new engine version and modern toolchain
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[Windows DX11] Improved DX11 rendering performance across the board
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[Windows DX11] Fixed DX11 exclusive fullscreen breaking after ALT+TAB when launched through Steam (no more ALT+ENTER required)
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[Windows DX11] Fixed "Use slidergradient.png" not working on DX11
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[Linux] Upgraded to new OpenGL 3.3 core renderer and new engine version (previously legacy OpenGL compatibility context)
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[Linux] Upgraded build environment and minimum glibc version from Ubuntu 18 to 20 (anything older is no longer supported)
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[Linux] Added support for raw input and mouse sensitivity adjustments
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[Linux] Added multi-monitor handling support (game remembers now)
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Improved slider rendering performance at higher resolutions (reduced rt blending overdraw)
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Updated user switcher to sort names alphabetically
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Updated cursortrail handling to reduce spam while click-seeking via the scrubbing timeline
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Fixed game extremely rarely randomly starting with dimmed colors/overlay
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Fixed button text not being centered sometimes under certain DPI/UI scaling conditions
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Fixed spinnerspin/sliderslide sounds sometimes getting stuck playing indefinitely when changing skins while they are playing
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