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Update (version 33.14)

  • [Windows] Starting with this version (33.14), the legacy 32-bit OpenGL build will only be used for VR

  • [Windows] The Steam launch option "Play on Desktop" has been updated to use the 64-bit DirectX11 build for all players

  • [Windows] Executable names have not changed, so if you are launching the game externally without Steam then everything is the same

  • [Windows DX11 + Linux] Added proper in-game console window with log scrollback (Options > Maintenance > Console)

  • [Windows DX11 + Linux] Added Options > Maintenance > Console > "Prefer Window instead of Textbox" (for SHIFT + F1 hotkey combo)

  • [Windows DX11] Upgraded to 64-bit executable based on new engine version and modern toolchain

  • [Windows DX11] Improved DX11 rendering performance across the board

  • [Windows DX11] Fixed DX11 exclusive fullscreen breaking after ALT+TAB when launched through Steam (no more ALT+ENTER required)

  • [Windows DX11] Fixed "Use slidergradient.png" not working on DX11

  • [Linux] Upgraded to new OpenGL 3.3 core renderer and new engine version (previously legacy OpenGL compatibility context)

  • [Linux] Upgraded build environment and minimum glibc version from Ubuntu 18 to 20 (anything older is no longer supported)

  • [Linux] Added support for raw input and mouse sensitivity adjustments

  • [Linux] Added multi-monitor handling support (game remembers now)

  • Improved slider rendering performance at higher resolutions (reduced rt blending overdraw)

  • Updated user switcher to sort names alphabetically

  • Updated cursortrail handling to reduce spam while click-seeking via the scrubbing timeline

  • Fixed game extremely rarely randomly starting with dimmed colors/overlay

  • Fixed button text not being centered sometimes under certain DPI/UI scaling conditions

  • Fixed spinnerspin/sliderslide sounds sometimes getting stuck playing indefinitely when changing skins while they are playing

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