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Outcast - Second Contact - Patch 1 released

Outcast - Second Contact has been updated. The first patch brings performance enhancements, crash fixes, additional options, improvements to jumping and more.

You can find the full list of changes below:

  • Controls have been enhanced and inertia of movement lowered.

  • Constraints on jumping have been relaxed in some areas to avoid the occurrence of "invisible walls".

  • The responsiveness of jumps has been improved.

  • Slight adjustments to jumping behaviour when in air.

  • The triggering of dodge rolls has been adjusted in order to prevent interference with sprinting.

  • The contents of ammo boxes have been rebalanced.

  • A rare bug that could occur when purchasing the Magwa in Shamazaar has been fixed.

  • Fixed a bug that caused some characters (for example Zokrim) to get stuck in bodies of water, and sometimes blocking progression.

  • A display issue that caused Naarn to not properly display in some instances has been fixed.

  • Added a "vibrant colors" graphic mode. (Thanks to Dmity Andreev for this feature)

  • Implemented true full screen mode (as opposed to the default borderless windowed full screen) as an option in order to alleviate stuttering that appeared on some PC configurations.

  • A target frame rate option has been added.

  • Ultra-widescreen support (21:9) has been implemented.

  • Implemented automatic surround sound support, in cases where adequate hardware is detected.

  • Audio options with separate volume controls have been added to the options menu.

  • The audio mixing has been rebalanced.

  • Snowfall animation at high frame rates has been improved.

  • CPU usage has been optimized to allow for better frame rate when multiple characters appear on screen.

  • Multiple crash fixes, in particular when using Daokas, have been implemented.

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