Version 0.6.20 Patch Notes
Attention Divers,
We've deployed a balancing and hotfix update based on player feedback. See the changelist below!
General
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Inventory UI now disabled in lobby
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Pneumatic Launcher system renamed to Manned Torpedo
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Credits updated
Balance
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Store vending machine item spawns overhauled. Stores now always spawn 1 weapon/equipment, 0-1 ammo stacks, 1-2 consumable items, 0-1 random items
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Oxygen Tank cost decreased: $12 -> $10
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Oxygen Tank scrap cost decreased: 4 -> 2
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Oxygen Tank weight decreased: 6 -> 4.5
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Workshop spawn weight increased: 10 -> 20
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Heavy Workshop spawn weight increased: 8 - > 16
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Flooded outpost loot spawning bonus increased: 15% -> 30%
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Rebreather oxygen bonus increased: 250% -> 300%
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Item spawn weights increased in LockedRoom_00
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Item spawn weights increased in LockedRoom_01
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Service Submarine starting credits increased: $8 -> $30
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Service Submarine now starts with lantern in storage
Bug Fixes
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Fixed issue where clients could lose items switching districts
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Fixed issue where Jumbo Crab would sometimes stop moving after attacking player
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Issue where Jumbo Crab could sometimes not hear clients should be fixed
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Jumbo Crab player tracking improved
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Bomb quest rooms can no longer spawn in flooded outposts
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Fixed enemy submarines that fired incorrect weapons
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Enemies can no longer stun players with critical blocks, preventing players from attacking
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Manned Torpedo broken floor concrete colour updated
Thanks for supporting Darkwater on its Early Access journey!
Are you experiencing bugs? Please let us know in our bug report form here.
- Targon Studios
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