Patch Notes 2.0.177
Hey all,
The feedback you have given has led to a huge number of improvements. To name some, we have improved the AI's pathing and targeting. Host migration has been added which allows you to transfer the host of a multiplayer game. Additionally, numerous visual improvements have been made that we're sure you will notice! See below for more information.
General
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Multiple crash fixes
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Optimisations
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Improvements to audio
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Numerous minor mission bug fixes
Multiplayer
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Many connection and launch failure issues resolved
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Better handling of NAT so inability to connect will happen less
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Fixed an issue to allow longer connect times without ping checks to prevent causing a disconnect
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Host migration allows users to transfer game host to others
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General multiplayer game kicks fixes
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Faster refreshes on game lists
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Servers have been optimised for better performance
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Scanner: made radar contacts visible and pinged for allied players
Maps and Visual
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New HD reticules
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General animation improvements
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Updated Scion Bazooka and Satchel textures
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Tweaked ISDF Missile scout animation
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Removed unused textures
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Updated ambient wind sound
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Updated map preview images to match current minimap generation
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Updated multiple vehicle models
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Tweaked ISDF Flare mine to delay animation until intended
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Updated Pluto telephone poles
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Added dust to Scions
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Minor tweaks to ISDF dust
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Multiple texture improvements
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Fixed animations for ISDF Walker death
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Improvements have been made to multiple buildings and props to help them blend more naturally with the terrain
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Numerous polishes to visuals and layout of default maps
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Improved multiplayer game exits to be cleaner
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Fixes to UI scaling issues
AI and Vehicles
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Greatly improved pathing, targeting, and collision of AI
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Fix tracking of explosions and ordnance
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Fixed Scion Scout not using Scion Flare mine
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Added velocity to Torpedo, Snipe, Blink, and generic explosions
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Recoil adjustments
Modding
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Fixed other instances of "SolidColorDistance" ODF read typo
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Fixed missing check for ODF feature "DoBettyAmmo" setting
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Added new Map Editor Dome preview images
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Made a bunch of previously-hardwired values configurable for [HoverCraftClass]
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Added "hole" variants of Dark hole props, for map makers to use
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Modders can now switch between editor and schematic views properly
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Added new Sky Domes to the map editor Dome model list, and new previews images for them
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Mods/Addons pages use a more suitable background
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Added support for ODF parameters to control how far a recoil piece slides backward/forwards
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