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Patch Notes 2.0.177

Hey all,

The feedback you have given has led to a huge number of improvements. To name some, we have improved the AI's pathing and targeting. Host migration has been added which allows you to transfer the host of a multiplayer game. Additionally, numerous visual improvements have been made that we're sure you will notice! See below for more information.

General

  • Multiple crash fixes

  • Optimisations

  • Improvements to audio

  • Numerous minor mission bug fixes

Multiplayer

  • Many connection and launch failure issues resolved

  • Better handling of NAT so inability to connect will happen less

  • Fixed an issue to allow longer connect times without ping checks to prevent causing a disconnect

  • Host migration allows users to transfer game host to others

  • General multiplayer game kicks fixes

  • Faster refreshes on game lists

  • Servers have been optimised for better performance

  • Scanner: made radar contacts visible and pinged for allied players

Maps and Visual

  • New HD reticules

  • General animation improvements

  • Updated Scion Bazooka and Satchel textures

  • Tweaked ISDF Missile scout animation

  • Removed unused textures

  • Updated ambient wind sound

  • Updated map preview images to match current minimap generation

  • Updated multiple vehicle models

  • Tweaked ISDF Flare mine to delay animation until intended

  • Updated Pluto telephone poles

  • Added dust to Scions

  • Minor tweaks to ISDF dust

  • Multiple texture improvements

  • Fixed animations for ISDF Walker death

  • Improvements have been made to multiple buildings and props to help them blend more naturally with the terrain

  • Numerous polishes to visuals and layout of default maps

  • Improved multiplayer game exits to be cleaner

  • Fixes to UI scaling issues

AI and Vehicles

  • Greatly improved pathing, targeting, and collision of AI

  • Fix tracking of explosions and ordnance

  • Fixed Scion Scout not using Scion Flare mine

  • Added velocity to Torpedo, Snipe, Blink, and generic explosions

  • Recoil adjustments

Modding

  • Fixed other instances of "SolidColorDistance" ODF read typo

  • Fixed missing check for ODF feature "DoBettyAmmo" setting

  • Added new Map Editor Dome preview images

  • Made a bunch of previously-hardwired values configurable for [HoverCraftClass]

  • Added "hole" variants of Dark hole props, for map makers to use

  • Modders can now switch between editor and schematic views properly

  • Added new Sky Domes to the map editor Dome model list, and new previews images for them

  • Mods/Addons pages use a more suitable background

  • Added support for ODF parameters to control how far a recoil piece slides backward/forwards

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