Hotfix 0.9.1.17 - Changelog
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Fixed the “Cleansing Ritual” contract: the “Kill the Summoned Undead” condition will now be based on the number of enemies resurrected around the altar.
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Fixed the Murkstalker crash.
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Adjusted the usage logic for “Murkwalk”.
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Fixed the bug that sometimes prevented closed doors from obstructing Vision.
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Fixed a few more instances of enemies being able to attack the player character without having them in their Vision.
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Fixed the bug causing the caster to receive damage and a debuff when destroying their own Runic Boulder to cast “Earthquake” and “Overflowing Power”
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Fixed the Reputation Log displaying zero Reputation gain when killing enemies that are worth little Experience.
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Adjusted Deastingers’ “Swarm” passive to also reduce their Nature Damage (not just Piercing) depending on their current Health.
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Fixed enemies not having their Crit Avoidance stat.
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Fixed the UX issues when attempting to equip gear while also wearing a bag.
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Fixed another instance of the Manticore being able to leap into already occupied tiles.
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Fixed “Earthquake” damage always being displayed as critical.
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Fixed “Distracting Shot” treating incorrect targets as enemies.
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Removed the possibility of going above the Max Energy cap with Energy Drain.
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Merchants will now purchase recipes and schematics.
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The Brynn Alchemist will now properly purchase alchemical ingredients.
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Fixed Unholy Altars not having a name in the log.
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Fixed "Caustic Blood" dealing damage to the attacker even when hitting the Crawler from a tile away with Spear strikes or missing.
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Fixed the incorrect sprite depth of "Bone Pyres".
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"Gwynnel's Answers": fixed the bug allowing to start a dialogue with Verren before he arrives to the intended spot.
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Fixed the bug causing the player character's arrows, dropped by enemies upon death, to persist in the location after its reset.
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Fixed the bug preventing items to be dragged and dropped into bags while interacting with the Caravan Stash.
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