Hotfixes 0.9.3.5-0.9.3.6 - Changelog
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Fixed the mismatch between Stances' actual maximum number of stacks and the numbers shown in tooltips.
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Fixed Claw Traps gaining additional charges when loading older saves.
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Fixed the tracking of active quests not working as intended.
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Fixed low Durability reducing both the base and repair prices of gear to zero.
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Fixed Dirwin's trait failing to track visited Hunting Grounds and Dens.
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Fixed the Magic Power bonus on certain dishes not having a duration.
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Fixed the bug causing captive NPCs to sometimes disappear after being rescued.
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Fixed issues with hit animation speed.
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Fixed “Determination” being counted as a Stance rather than a Maneuver.
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Fixed incorrect stats on several new chestpieces.
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Wigmar now buys back empty plates and bowls, just like all other innkeepers.
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Added maces to the Osbrook carpenter's stock.
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Fixed the Mannshire Drunkard's wife using incorrect dialogue lines.
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Digging graves with bare hands now takes longer and reduces Situational Morale.
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Increased the prices of rare plants.
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Fixed the map opening unnecessarily during certain events and dialogues when receiving leads to already discovered locations.
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Fixed Spiderlings being able to trigger Web traps.
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Fixed the see-through door in one of the Bastion mini-boss rooms.
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Fixed the crashes when receiving a lead from Skinflint Homs or sending Alda on scouting missions on older saves.
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Fixed Bonus Range not being listed among modifiers in Arcanistics ability tooltips.
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Fixed Homs selling cave leads for zero crowns.
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Fixed the Manticore encounter failing to trigger if the Burial Cave had already been visited on an older save.
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Fixed the rare crash caused by returning to a closed dungeon after saving a captive.
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Fixed the re-generation of the Caravan Camp location after installing any caravan upgrade.
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Fixed the incorrect trigger of the Alda's Manticore-related event.
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Fixed the incorrect line ID in the Alda's Manticore-related event.
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Fixed the randomisation of the Follower's events after loading a save.
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The cursor image now changes to a bow when hovering over sleeping bats if the character is equipped with a bow.
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Reduced NPC bark range in the settlements.
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Fixed the issue with NPCs leaving collisions behind them in some locations.
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