Hotfix 0.9.3.7 - Changelog
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Fixed the rare crash caused by mana crystal attacks.
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Fixed mana crystals having permanent 100% accuracy.
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Fixed the bug allowing arrows to deal incorrect damage types in certain situations.
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Fixed enemies not losing stacks of “Unholy Blessing” when destroying manuscripts in Crypts.
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Fixed the issue with NPC behaviour in settlements where they could get stuck in panic mode.
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Fixed pathfinding issues with NPC groups when leaving rooms.
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Fixed the exploit allowing Drinking Horns to be resold for more than their purchase price.
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Reduced the scaling of “Aether Shield” from Willpower.
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Reduced the rate of Diet Morale decay.
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Increased the Diet Morale bonus from dishes.
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General balance tweaks to the Psyche System.
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Fixed the softlock caused by moving to another location on the same turn as taking damage from a destroyed runic boulder.
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Fixed the reaction of the Mannshire Bailiff's bodyguard to threats.
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Comprehensive fixes to collisions.
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Fixed the rare bug that permanently locked the exit from a recently cleared Dungeon upon returning there.
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Small dry trees can now be broken down into branches in all biomes.
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Added detailed visuals to lockpicks to display remaining charges.
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Fixed the delay during the smoke dispersal animation.
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Fixed the delay during damage animations when delivering an attack.
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Fixed the bug making it impossible to gain 4 stacks of “Runic Empowerment” after leveling “Rune of Unity” until all summoned boulders were destroyed.
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Fixed the bug allowing shots and spells to apply their effects through an active “Aether Shield”.
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Fixed the delay before a mana crystal's shots when it was simultaneously teleported with “Wormhole” and “Dimensional Shift”.
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Tweaked the conditions for choosing random targets while affected by “Frenzy”.
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Fixed Halmar disappearing prematurely when resting in his camp.
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Possibly fixed the issue with the Brewery NPCs' aggression resetting after re-entering the location.
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Fixed Rockeaters being able to use “Tunnel Through” and “Undermine” while Immobilized or caught in a net.
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Added the missing Healing Efficiency and Energy Restoration bonuses to the hover of “Tunnel Through”.
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Fixed “Seal of Reflection” being able to redirect projectiles from “Toxic Volley” and "Poisonous Spike”.
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Fixed Miracle Chance and Miracle Potency not working as intended with mana crystal shots.
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The hallucinations caused by “Paranoia” should no longer appear in areas inaccessible to regular NPCs or chase the player character between locations.
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Active Caravan Follower events should no longer prevent Verren from giving you letters and directives.
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Fixed the reappearing dialogue line about the letter to Mannshire when rescuing the Emissary more than once.
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Fixed Stance hovers displaying incorrect durations, this time for certain.
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Added new sounds when moving mushrooms and the Ranger Brew in the inventory.
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Rockeaters can now also appear as hallucinations.
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Fixed the display issue with Psyche values that could cause Morale and Sanity to go into negatives.
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Multiple Lighting System improvements.
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Various adjustments to Caves' visuals.
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Optimized biome generation.
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Fixed the crashes on old saves in the Prologue.
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Fixed the bug with surviving NPCs not spawning during the “Fate of the Scouting Party” contract.
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Reworked the symbols for equipment tiers and effects stack numbers in the Chinese localization.
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Fixed the softlock caused by triggering the Ancient Troll fight by throwing a Deathstinger Jar.
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Fixed the possibility of entering the Ancient Troll's sprite by using “Wormhole”.
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Fixed the softlock when talking to the Mannshire Winery's Foreman.
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Fixed the crash in some localizations caused by missing text in treatises.
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Fixed the crash caused by cooking with spices and a half-empty bottle of alcohol.
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Fixed the softlock caused by replacing an ability on the hotbar with another one while its area of effect was already active.
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