Hotfix 0.9.3.9 - Changelog
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Fixed the Ancient Troll’s reaction to Mana Crystals.
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“Seal of Reflection” now correctly dispels “Paranoia” hallucinations.
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Hallucinations can no longer interact with doors.
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Birds no longer react to hallucinations.
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Hallucinations in Caves now match the type of enemies inhabiting them.
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Fixed the crash caused by dropping a weapon while affected by “Panic”.
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Fixed the delay during the Wolves’ “Howl”.
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Added new sounds for Rockeaters, Bat Swarms, and Spiderlings.
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Fixed the bug preventing enemies from moving between floors in dungeons with “Trapped Entrance”.
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Improved the visuals of golden highlights on loot.
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Liturgical Chalices can now be filled with water.
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Changed the context menu text when interacting with water containers (now says “Drink” instead of “Use”).
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The option to switch ammo type is now available only if the equipped quiver contains different types of arrows or bolts.
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Jonna’s “Magical Erudition” now also counts treatises in the backpack.
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Receiving zero experience for killing an enemy is no longer shown in the log.
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Fixed the sprite depth of some bird nest variants.
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Fixed the Pilgrims’ schedule in Mannshire during the corresponding Settlement Situation.
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Fixed the incorrect minimum value of enemies’ Backfire Chance.
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Fixed the incorrect log text when damaging Mana Crystals.
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Fixed achievements: “You And What Army?” and “Electric Boogaloo”.
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Fixed the conditions for obtaining achievements: “Gotta Skin 'Em All”, “What a Time to be Alive”, “Theory & Praxis”, “Dr. Phlogiston, I Presume”, “That Belongs In A Museum”, and “Totally Bear-able”.
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Reduced the distance at which ranged enemies switch to melee.
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Ranged enemies can now switch back to ranged combat if the enemy moves far enough away.
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Fixed the bug preventing alerted enemies from opening doors.
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Increased the animation speed for placing Claw Traps.
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Fixed the interaction between the Crowbar and multi-tile traps.
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Fixed the conditions for speech lines triggered by spotting an enemy.
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“Summon the Hive” now summons more dangerous combinations of Rockeaters.
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Fixed the bug allowing to perform more than one action with items on the ground or in inventory during some enemy animations.
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Improved the interaction between the Manticore and the bone spikes it summons.
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Fixed the visuals of “Ring of Fire” when used by enemies.
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Fixed the delay during the Manticore’s “Vengeance of the Dead”.
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Fixed the bug preventing campfires from drying the character while out of their line of sight.
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Fixed the bug with Alda’s "Reconnaissance", which overwrote previously obtained specific rumors about points of interest.
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Fixed the bug with Backfire Damage Change, which was affecting “Seal of Finesse” and some other abilities.
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Fixed the sprite depth of the Blood Golem.
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Skinflint Homms now always mentions the full name of a location when selling leads and reveals its actual description on the global map.
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Fixed the bug with the Rockeater Queen’s Vision range, which allowed damaging her without triggering aggression.
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Fixed the possibility of setting the Caravan Camp on tiles with Points of Interest.
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Fixed collision issues in some locations.
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Fixed the incorrect targeting behavior of Phantasms and Mana Crystals.
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Fixed the crash caused by Rogue Arcanists fleeing the location after summoning a Mana Crystal.
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Fixed the bug allowing interaction with a Phantasm at the moment of its disappearance.
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The Ancient Troll’s sprite now becomes semi-transparent if the character is north of it.
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Dead Martyrs no longer count as enemies for contracts requiring a full dungeon clear.
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Fixed the bug duplicating rescued prisoners.
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Fixed the bug causing “Chain Reaction” to reduce the caster’s Shock Resistance when using “Static Field”.
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Using Vivifying Essence no longer burns enemies’ Energy.
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Fixed the delay during the Rockeater Hunters’ “Poisoned Spike”.
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Fixed the possibility of skipping the “Wormhole” animation, which would result in the character receiving a free action or the ability itself not going on cooldown.
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Fixed the animation freeze if the Juggernaut is attacked by a Phantasm while using “Devastating Power”.
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Saves made in the Caravan Camp will now say so in their description.
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Alda’s “Reconnaissance” now also marks dungeons, shrines, and broken carts.
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Fixed the bug showing the slashing damage animation when hit by enemy archers.
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