Hotfixes 0.9.3.11-0.9.3.13 - Changelog
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Made it possible to merge the contents of Belt Pouches and Purses.
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Fixed the issue with containers closing immediately in certain circumstances as soon as they were opened.
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Fixed the Brigand Warlock having two instances of the “Now or Never” passive.
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Fixed “Daze” not preventing the use of spells.
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Fixed one of the two-handed flail Brigands dropping a two-handed axe treatise on death.
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Tweaked “Dexterity”, which previously allowed the character to switch between two ranged loadouts without spending a turn. Now this part of the passive requires you to switch from the ranged loadout to melee specifically.
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The outcomes of Follower events are now all decided ahead of time, rather than during their conclusion.
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Fixed the crash caused by entering the second floor of Giselbert’s shop during nighttime.
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If during the “Fate of the Scouting Party” contract, the body of a scout spawns on top of a trap, it’s now automatically disarmed.
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Fixed the current Diet Morale not being displayed in the hover of dishes while in the cooking menu.
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Fixed the Ancient Troll still being able to strike while under the effect of “Troll Regeneration” in certain circumstances.
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Fixed the Intoxication gain from “Miasma” being affected by Poison Resistance from several other types of gear, not just the helmet.
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Fixed the Crown of Benor the Dauntless’ hover mentioning its bonuses to stats twice.
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Fixed partial blocks preventing all damage to the body parts’ Condition.
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Fixed the player character losing Diet Morale whenever an enemy would vomit.
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Fixed the bug making it possible to reactivate “Wormhole” twice after learning “Lingering Incantations”.
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Fixed the sprite depth of one of the NPCs in the Docks.
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Fixed the stat bonuses from “Quick Hands” not being instantly applied to the player character when swapping to the dagger loadout with “Dexterity”.
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Fixed “Raise Shield” granting an incorrect Energy Restoration bonus when using the ability with a heavy shield.
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Fixed the Bone Cradle not reducing Sanity.
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Removed “Distracting Shot” from Brigand Ambushers.
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Fixed the jitteriness of Chickens’ animation.
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Added sound effects for the Cidery Owner.
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When right-clicking on hostile NPCs, the order of “Inspect” and “Attack” lines in the context menu will now be the same as with generic enemies.
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Fixed Brynn Guards sometimes still attacking the player character even after surrendering to them.
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Fixed Guards sometimes not turning towards the player character while talking.
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Fixed Verren and the Stablehand using the wrong sprites when preparing the cart.
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Improved the scripting of Skinflint Homs’ dialogues to solve the issues with acquiring hints from him on older saves.
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Fixed enemies being able to swap places with stationary objects.
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