Hotfix 0.9.4.11 - Changelog
STABILITY
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Fixed the crash caused by Alda switching to melee.
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Fixed the crash caused by bandaging with cloth fragments while they were inside a container.
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Fixed the lighting-related crash during the Ancient Troll fight.
FIXES
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Fixed status effects being able to go through full blocks.
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Fixed Stardust granting an incorrect amount of Bonus Range.
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Fixed enemies being able to use “Nail Down” through their allies.
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Fixed some dialogue lines being available to the wrong characters.
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Attacking the Brewer after taking his quest now correctly causes the quest to fail.
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Fixed the tech tag issue in Marlo’s dialogue when he referenced an already discovered distant dungeon.
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Fixed another bug that allowed players to accept the new quest a second time after completing it.
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Fixed equipment sprite changes at low Durability not being in sync with stat changes.
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Fixed the issue with the Health replenishment log for Phantasms.
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Fixed the sling ammo duplication bug on blocked shots.
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Fixed the bug leading to an incorrect outcome during the new quest.
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Fixed the “Ignite and Throw” option being available for Torches at 0 Durability.
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“Come, My Fanatics!”: fixed the sound and visual issues during the second enemy appearance.
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Fixed the delay during the Supplicants’ transformation.
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Fixed the glitch that allowed Alda to die permanently in some situations.
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Fixed the tech tags appearing in the hover of “Strangling Grasp”.
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Improvements to movement:
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Removed the possibility of moving into empty tiles while in the Attack Mode.
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The pathing to breakable items now works while in the Attack Mode.
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Fixed the pathing to breakable multi-tile objects.
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Fixed pathing not being plotted to lootable items if they were on tiles occupied by something else.
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Improved the visuals of equipped Torches while “Stone Armor” is active.
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Fixed the Brigand Electromancer’s sprite while in deep water.
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Fixed the visual issue causing potion sprites to jitter and disappear when thrown.
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Fixed Phantasms being able to take Arcane Damage.
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Fixed the player character sometimes skipping a turn in situations where enemies dropped ammo.
GAMEPLAY & BALANCE
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Adjusted resistances and secondary stats for some of the new Proselytes
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Reduced the Weapon Damage bonus of Sling Bullets: [75% > 65%].
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“Be Fruitful and Multiply”: added a flat Health threshold, reducing the Blood Golem spam after the first and subsequent resurrections.
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“Wormhole”: now scales with Bonus Range once again.
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Craftsmen and Jewelers now pay even more for items made with materials they’re interested in.
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“Pestilence” now grants infected animals Poison Damage on attacks.
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Enemy AI: refined the usage conditions for some abilities.
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