Hotfix 0.9.4.13 - Changelog
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Added enemies to Underground Workshops in the Bastions.
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Added traps to locked side rooms in the Crypts.
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Fixed the lighting level in the cave beneath the Plague Village.
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Fixed the interaction between the Proselytes and the Brander’s pyres.
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Fixed the issue with Young Trolls’ target switching when fighting both the player character and another target.
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Fixed the incorrect use condition of Young Trolls’ “Earthshaking Strike”.
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Fixed the Juggernaut using “Herald of Ruination” on empty tiles.
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Various improvements to enemy pathfinding algorithms.
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Improved target priority in situations where enemies assume a territorial posture or enter combat.
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Fixed the bug with ammo counters when opening two quivers at the same time.
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Enemy AI: improved the use conditions for “Mighty Swing”, “Coup de Grace”, and “Cull the Weak”.
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Fixed the softlock caused by talking to Verren during some Caravan events.
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Fixed an error in recalculating the current capacity of water vessels when loading a save.
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“Whirlwind” no longer targets allies with its secondary strikes.
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Possibly fixed an error in health loss calculations after receiving a critical hit, which could cause the target to die prematurely.
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Removed the option to unequip cursed gear (or gear from Severely Injured body parts) through the context menu.
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Fixed the jitteriness of the Cursed Bell’s sprite when it uses its abilities.
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“Flea Market”: fixed the bug where the introductory dialogue could trigger when talking to the wrong traders.
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Removed the ability to refill the Axonian Lantern with candles.
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Fixed the softlock that could occur when the character is caught by guards during the final turn of “Wormhole”.
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Grimms and Zadok no longer take a sip from every bottle in your inventory.
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Fixed the daggers’ innate Crit Efficiency bonus not having an effect when landing a critical hit.
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Fixed the bug that allowed items to be dragged and dropped out of the inventory without spending a turn.
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Fixed the bug with the Osbrook Blacksmith’s task that allowed turning in Militia Falchions.
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Fixed the bug with enemies on the edge of the Vision range not counting as eligible targets for Electromancy spells.
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Fixed the bug causing the player character’s collision to disappear when loading a save.
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