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Hotfix 0.9.4.13 - Changelog

  • Added enemies to Underground Workshops in the Bastions.

  • Added traps to locked side rooms in the Crypts.

  • Fixed the lighting level in the cave beneath the Plague Village.

  • Fixed the interaction between the Proselytes and the Brander’s pyres.

  • Fixed the issue with Young Trolls’ target switching when fighting both the player character and another target.

  • Fixed the incorrect use condition of Young Trolls’ “Earthshaking Strike”.

  • Fixed the Juggernaut using “Herald of Ruination” on empty tiles.

  • Various improvements to enemy pathfinding algorithms.

  • Improved target priority in situations where enemies assume a territorial posture or enter combat.

  • Fixed the bug with ammo counters when opening two quivers at the same time.

  • Enemy AI: improved the use conditions for “Mighty Swing”, “Coup de Grace”, and “Cull the Weak”.

  • Fixed the softlock caused by talking to Verren during some Caravan events.

  • Fixed an error in recalculating the current capacity of water vessels when loading a save.

  • “Whirlwind” no longer targets allies with its secondary strikes.

  • Possibly fixed an error in health loss calculations after receiving a critical hit, which could cause the target to die prematurely.

  • Removed the option to unequip cursed gear (or gear from Severely Injured body parts) through the context menu.

  • Fixed the jitteriness of the Cursed Bell’s sprite when it uses its abilities.

  • “Flea Market”: fixed the bug where the introductory dialogue could trigger when talking to the wrong traders.

  • Removed the ability to refill the Axonian Lantern with candles.

  • Fixed the softlock that could occur when the character is caught by guards during the final turn of “Wormhole”.

  • Grimms and Zadok no longer take a sip from every bottle in your inventory.

  • Fixed the daggers’ innate Crit Efficiency bonus not having an effect when landing a critical hit.

  • Fixed the bug that allowed items to be dragged and dropped out of the inventory without spending a turn.

  • Fixed the bug with the Osbrook Blacksmith’s task that allowed turning in Militia Falchions.

  • Fixed the bug with enemies on the edge of the Vision range not counting as eligible targets for Electromancy spells.

  • Fixed the bug causing the player character’s collision to disappear when loading a save.

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