Hotfix 0.9.4.22 - Changelog
BALANCE & GAMEPLAY
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Restored the ability to stack stolen coins with regular ones. Mixing coins in front of NPCs is considered a crime.
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Reduced the price of Caravan Furnishings.
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Proselyte Stone-Throwers now use "Bloodthirst" only after switching to a melee weapon.
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"Forceful Slam" now sets the user's Counter Chance to zero until the next turn.
FIXES
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Moving stolen coins between Inventory slots is no longer considered a crime.
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Fixed several errors in the display of foreign merchants' speech lines.
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Fixed a softlock caused by occupying one of the tiles in the Order's Prison.
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Fixed collision issues on the second floor of the Three Pots Tavern.
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Fleeing merchants no longer place their wares on empty stalls when next to them.
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Fixed the depth of one of Alda's cooking animations.
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Choosing the "aggressive" line after attacking an NPC now puts the settlement into the "Fine or Jail" state instead of "Attacked on Sight".
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Knocking NPCs back now instantly interrupts their ongoing animations.
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Fixed the Cleansing Chalice using an incorrect context menu option (now it's "Drink" instead of "Use").
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Repair prices can no longer be lower than 1 crown.
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Rotten rare mushrooms can no longer be used for cooking dishes.
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"Constricting Tentacle": fixed an issue with the animation if the target manages to dodge the ability's area of effect. Fixed the interaction with "Wormhole".
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Improved the enemy AI when using "Unstoppable Force".
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Fixed the hover of "Shield Bash" not mentioning Agility in the list of associated Attributes.
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Fixed a softlock caused by the target of "Forceful Slam" dying from external damage before the second attack could be delivered.
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"Battering Ram" can no longer deal critical damage.
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Fixed "Flexible Defense" applying an insufficient debuff to the target's resistances when a medium chestpiece was equipped.
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Fixed "Chain Lightning" and "Resonance Cascade" applying "Resonance" to targets affected by "Impulse", effectively removing the latter.
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