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MORDHAU Patch #30 - New Demon Horde Maps and QOL improvements

Patch #30 is here!

We are proud to unveil our latest patch for MORDHAU which introduces four brand-new Demon Horde maps, adds Horde maps back into the rotation, includes an array of quality-of-life (QoL) improvements, addressing Banner and Bear-trap intractability, and bug fixes, unveils updated weapon animations and attacks, and features a new Weapons Pack DLC

You can read the full Change-logs below!

The four new Demon Horde maps bring new and distinct and immersive aesthetics to the mode. Brace yourself to venture into a blight-infested Grad, where twisted roots and dark corruption have overtaken the once-proud castle walls.

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Face the eerie and ethereal inhabitants of Contraband and confront the darkness within.

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Confront the treacherous alleyways of Feitoria, a town shattered and warped by the devastating influence of a demonic comet shower, leaving destruction and dark magic in its wake.

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Venture into Taiga, a forest village twisted and corrupted by the dark forces emanating from the nearby mine, where the unfortunate inhabitants lurk among the blaze inferno of the forest.

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Banisher Weapons-Pack DLC

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We are excited to present the Banisher Weapon Pack DLC, featuring 12 beautifully crafted weapon skins inspired by demonic forces. Each weapon showcases a blend of refined craftsmanship and dark, menacing designs, turning your arsenal into a collection of legendary tools to cut through enemies—human or demonic—with brutal precision. We can’t wait to see how you unleash these masterpieces and bring a new level of style to your battles.

You can see the individual skins here: https://store.steampowered.com/app/3199060/MORDHAU__Banisher_Weapon_Pack

Patch 30 - Changelog 11/06/2024

General

  • Horde maps re-added to the map rotation

Demon Horde

  • Added Demon Horde Feitoria map

  • Added Demon Horde Taiga map

  • Added Demon Horde Grad map

  • Added Demon Horde Contraband map

  • Fixed issue with boss spawns being occasionally blocked

  • Fixed issue with DIH_Castello first point navigation

  • Fixed missing icon for explosive barrel on the buy menu

  • Fixed explosive barrel killing teammates if owner is dead

  • Improved performance

Gameplay

  • Fixed bear trap softlocking players on ladders

  • Fixed bear traps triggering on players when they spawn

  • Fixed toolbox buildables not being destroyed when switching team

  • Buffed red Grad noble kick

  • Made Bear Traps not trigger on nobles

  • Made Rat Perk not trigger Bear Traps

  • Made Spawn Banner change icon while being constructed

  • Made Spawn Banner change icon while enemy is blocking spawn

  • Made players spawn in the same direction the Spawn Banner was placed

  • Added enemy Spawn Banner icons in spawn screen

Maps

  • Fixed issue with objectives being able to be completed with wrong deliverables on FL_Camp and FL_Feitoria

  • Adjusted attacker spawn protection for INV_Castello last objective

  • Adjusted DIH_Grad river material

  • Moved some of INV_Noria spawns closer to the action

  • Moved some of INV_Arid spawns closer to the action

  • Moved some of INV_Castello final point spawns closer to the action

  • Moved INV Castello last obj defender spawns closer to the action

  • Fixed OOB collision issues in Arena

  • Fixed some Castello bushes having collision

  • Fixed stuck spot in DIH_MountainPeak

  • Added out of bounds zone to area below Dungeon

  • Added out of bounds zone to area outside Mountain Peak keep

  • Added OOB zone under Mountain Peak keep

  • Added OOB zone under Feitoria bell tower area

Weapons

  • Increased view distance inside Smoke Bomb area

  • Improved fire field decal visuals

  • Made fire fields not suddenly pop out of existence, and slowly fade

  • Added throws to Hoe, Pitchfork, Rake, Wooden Shovel, Metal Fork, Rusty Shovel, Sickle

  • Added horizontal cleaving throws to Falx and Scythe

  • Fixed physics assets bug for Rake, Wooden shovel, Rusty Shovel, Metal Fork, Frying Pan

Skins

  • Added new Banisher Weapon pack DLC, which includes:

  • Eden's Zweihander

  • Seraphim Spear

  • Devil's Weeping Polehammer

  • Maul of Redemption

  • Sacrificial Executioner's Sword

  • Sacred Greatsword

  • Demeter Poleaxe

  • Asmodeus Rib War Axe

  • Basilisk's Fang Messer

  • Dante's Bane Scimitar

  • Silver Knight's Mace

  • Dragon's Breath Short Spear

Sound

  • Added whoosh sound on player spawn to Spawn Banner

  • Added subtle fabric flapping in wind sound to Spawn Banner

Ul

  • Added circle timer to Spawn Banner to show spawn cooldown

  • Made pressing K to mute a player also mute their instruments

Misc

  • Added old horde purchasables to CombatTest to be packaged with game for modders

  • Removed setup time from MordhauLiteTestLevel

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