Roadmap 2020
Hi everyone! ːsteamhappyː
Today we are going to look at what to expect in 2020. So let's get started!
As you can see in the roadmap there will be 3 main updates. Small updates between them are probable, but not certain.
March 2020
This update will primarily focus on new features. You can look forward for 3D indoor stealing (replacement for 2D indoor stealing), this means that inside locations like residential buildings, warehouses... will be replaced with 3D equivalents with residents, lockers etc.
In the current version, combat is initiated only by the player (except situations when NPC is drunk). This is going to change. Around the city there will be various aggressive NPCs. If you refuse to give them what they want (money or loot), they will beat you up.
There will be multiple changes regarding prison. Equipment in the cell won't be only decorable, but actually usable. Illegal items (like weapons or drugs) will be confiscated once the player enters prison.
But that's not all. There will be lots of various improvements, new NPCs, locations, tons of bug fixes and more. So stay tuned, because this update is almost here :)
Bare in mind that with this update the base price of the game will slightly increase.
July 2020
Main focus of this update will be narrative. Story is a feature that we have been working on since the beginning. There have been many iterations and changes through out the development, but we are finally working towards completion.
With story the game will have finally a goal. You will have a purpose. Purpose to actually achieve something and not just survive as long as possible. We would love to share all the details, but... we don't want to spoil it. So please be patient. We will share more information once the update is bit closer for public release.
January 2021 - Version 1.0
Yep, final version. You are reading this correctly. This means leaving early access and delivering highly polished product.
This will be the most challenging part of the development. Besides extensive bug fixing, optimization and polishing we will be working on things like tutorial, achievements, refactor of menu, full gamepad support... Simply on everything that has lower priority at the moment.
The final version will also address issues regarding translations. We know that Chinese translation is not the best at the moment, but this is simply due to fact that the game has lots of texts and for our small studio it is really hard to keep everything translated during early access. However for the final version each language will have high quality translation with proper QA. We are planning to have the full version of the game in Czech, English, Chinese, Russian and German.
Enough talking typing and back to working! Wish us luck :)
- Perun Creative
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