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Patchnotes 1.00.015

New features:

  • optimizations for the Ludicrous graphic level
  • optimization of vegetation for low and medium settings
  • improved vegetation rendering for all quality levels
  • tree colliders slightly improved
  • optimization of vegetation (15-20 % improvement in FPS)
  • added decals and decorations into the Hall of Kings
  • added fire barrels and banners into the Hall of Kings (banners during the elections)
  • added decals in the Fort
  • added decals in Marty's den
  • added decals in sewers
  • added "decor" in the sewers, clean up tied to a minigame
  • added decals around Ghaul's shack
  • added new temp jobs in call center and in sewers (rest of the new temp jobs should be correctly locked for now)
  • increased luminosity of the flashlight
  • volumetric effects (lights for example) now slowly fade in and out
  • clock added to default HUD, in inventory you can also see the current day
  • new menu scenery - including different character positions during rainstorms

Fixes:

  • fixed positioning of oysteroids and Mr. Mrazek to avoid collisions with the new greenery
  • fixed NPC positioning at Drax's place
  • fixed a hole in the map near the edge of the pit
  • fixed combat near the train station
  • fixed error when changing from regular announcements to the calamity announcements at the train stations
  • fixed collider near Furgrim
  • fixed a sheet of metal sticking through a wall
  • fixed some positioning and missing props
  • confiscated contraband should now correctly appear in Kvapil's "buy back" window
  • fixed LOD in the pit
  • fixed illumination of dynamic objects (NPCs, trees, etc.)
  • fixed Herold's voice
  • fixed props around Ghaul's place
  • fixed police (and NPC civilian guards) inactivity during player conversations
  • police now reacts to player stealing, selling drugs or attacking NPCs, as they should
  • cleaning up sewage in the sewer clean up temp job now adds stink
  • snowing now correctly lowers Dryness
  • fixed colliders (Shrug, building a toilet in the hideout)
  • fixed map navigation for Call Center and Sewage Clean Up temp jobs
  • fixed some missing quest progress rewards in the call center
  • industrial bin near Drax deactivated
  • fixed mapping of cars
  • fixed streaming of decals
  • fixed navmesh at several places that made the places hard to traverse and caused issues with lightning
  • fixed selling the good stuff to Tough NPC passersby
  • lowered the price of selling to Tough NPC passersby
  • quest Stand-in now adds reputation with Father Burian (first of a few fixes that will hopefully improve the vote situation)
  • fixed quick slot scrolling on gamepad
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