V 1.7.1 - UX changes, and many fixes
Thank you for the reports, here is a new batch of fixes, with a couple of changes to UI and balance to boot! Have fun
- Michele
V 1.7.1
Balance
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Buildings: Birch was giving a too large bonus to Woodcutters. The terrain bonus is now applied once, and after all base traits.
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Memories: The memory point cap now triggers only if you have unlocked all memories, to avoid confusing new players
UX
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Profiles: Added a warning that achievements are synchronized with Steam only for Profile A
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Reduced trembling during terrain change events to avoid eyes bleeding
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Advanced UI: Set special actions visibility to true by default for new players, to reduce confusion
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Advanced UI: Contextual actions are now reset at each turn passing
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Advanced UI: Globalize action flag, when using the button, is now reset each time you use it
Bugfixes
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Boons: Fixed Cult of the Dead triggering only for some buildings
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Settings: Fixed some flashes still being present during Apocalypse even if you disabled them
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Achievements: Fixed buildings being counted for achievements even if not built
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Elders: Fixed the Apocalypse starting during a post-end Santa run
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Fixed a rare bug with very old saves not being loadable if a Pip was curing somebody of a non-existing ailment
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Buildings: Fixed planned crops auto-becoming depleted once you enter a wrong season, instead of disappearing completely
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Buildings: Fixed some crops not getting completely depleted when winter comes
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Events: Fixed a handful of events still being able to target Dead Pips
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Events: Fixed four small events targeting one more Pip than necessary
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Events: Fixed Trader event behaving wrongly in slow mode, and breaking if you tried to spend more resources than available
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