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Version 1.10.0c - Smaller changes

A new version is up with some small changes to some of the new mechanics, and fixes for bad stuff.

Thanks for the feedback,

  • Michele

V 1.10.0c

Balance

  • Food that is disabled for consumption is now eligible for Expeditions. However, when a generic resource is required for an expedition, the more plentiful resource will be picked

  • When you unlock Paved Road, you now also unlock Remove Road

  • You can now perform Tasks on Roads (the rest is still not buildable!)

  • Road is now to be placed on Flat instead of Ground terrains (makes more sense)

  • Trisavolo: Trisavolo can now access Mountain expeditions without an edge (they get into the mountain)

  • Darwin: Birdwatch Gazebo is now a Leisure building

UX

  • Road now has the Unbuildable trait to make it clearer (buildings that require Roads below still work, tho)

  • Old Annex: added missing 'Welcomes Pips' trait

Graphics

  • Improved Hippodrome's animation

  • Improved Roads alignment

Bugfixes

  • Fixed a couple of new Plague events not appearing when they should

  • Fixed sorting of late game expeditions

  • Fixed bug with obtaining a new building knowledge from expedition blocking the research of a new building in the tree if they happen at the same time

  • Trisavolo: Fixed Dwarf furnace failing to find a new exchange due to too many new food being added to the game

  • Darwin: Fixed loading bug due to Birds

  • Localization fixes

Читать в Steam ↗

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