Version 1.10.0c - Smaller changes
A new version is up with some small changes to some of the new mechanics, and fixes for bad stuff.
Thanks for the feedback,
- Michele
V 1.10.0c
Balance
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Food that is disabled for consumption is now eligible for Expeditions. However, when a generic resource is required for an expedition, the more plentiful resource will be picked
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When you unlock Paved Road, you now also unlock Remove Road
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You can now perform Tasks on Roads (the rest is still not buildable!)
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Road is now to be placed on Flat instead of Ground terrains (makes more sense)
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Trisavolo: Trisavolo can now access Mountain expeditions without an edge (they get into the mountain)
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Darwin: Birdwatch Gazebo is now a Leisure building
UX
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Road now has the Unbuildable trait to make it clearer (buildings that require Roads below still work, tho)
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Old Annex: added missing 'Welcomes Pips' trait
Graphics
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Improved Hippodrome's animation
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Improved Roads alignment
Bugfixes
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Fixed a couple of new Plague events not appearing when they should
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Fixed sorting of late game expeditions
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Fixed bug with obtaining a new building knowledge from expedition blocking the research of a new building in the tree if they happen at the same time
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Trisavolo: Fixed Dwarf furnace failing to find a new exchange due to too many new food being added to the game
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Darwin: Fixed loading bug due to Birds
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Localization fixes
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