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V 1.10.2 - A few more changes!

Hello Elders!

I got some more balance changes in before the end of the week and was eager to see what you thought, so here we go! This is focusing again on Wanna, but we also have some Darwin changes. For Wanna, this update should give you a nice baseline of coins for when you get to summer. For Darwin, I mainly added a few more exotic buildings to the tree to make him more interesting.

Remember, you need to start a new run to see the changes!

Also, for Controller and Deck users, I added a new Steam Input command to allow opening the Expedition panel, you can assign it to your preferred Steam Deck Layout (I'm working on making it the official configuration, Steam Input is always a bit weird to work with!)

Have fun!

  • Michele

V 1.10.2

UX

  • Controller: You can now access the research, memories, and expedition button by pressing Right and navigating to it

  • Controller: Added default prompt to open expeditions if no button is assigned(Hold R2 + Press R1)

  • Steam Deck: Added dedicated button to open expeditions (unassigned by default!)

  • PS Controller: Added dedicated button to open expeditions

Balance: Buildings

  • Greengrocer: Vegetable production from 3->5 to 4->6 (12 base for Wanna)

  • Greengrocer: Egg production from 3->5 to 4->6 (12 base for Wanna)

  • Supplier: Wood production from 2->5 to 3->8 (9 base for Wanna)

  • Supplier: Stone production from 1->5 to 2->10 (12 base for Wanna)

  • Supplier: Water production from 6->5 to 4->4 (12 base for Wanna)

  • Supplier: Rope production from 1->5 to 2->8 (12 base for Wanna)

  • Herbery: Flower production from 1->5 to 2->10 (12 base for Wanna)

  • Herbery: Seeds production from 4->5 to 3->5 (9 base for Wanna)

  • Provisioner: Cereal production from 1->5 to 4->8 (12 base for Wanna)

  • Provisioner: Meat production from 1->5 to 2->8 (16 base for Wanna)

  • Provisioner: Ingredients production from 3->5 to 2->5 (12 base for Wanna)

  • Provisioner: Animal production from 3->5 to 2->5 (12 base for Wanna)

  • Exotic Store: added a second production that sells 3 Exotic resources at a discount

  • Exotic Store: no more an upgrade to basic markets

  • Bank: replaced "Requires Coin Maker" with "Requires Stone path to Coin Maker"

  • Mint: replaced "Requires Coin Maker" with "Requires Stone path to Gold Ore Maker"

  • Jeweler: added "Requires Stone path to Coin Maker"

  • Spicehouse: Banana+Milk recipe from 6 to 15 Glop. Replaced Fruit recipe with Grapes recipe. Replaced Cereal recipe with Potato recipe.

  • Coffeehouse: Added Coffee+Milk recipe. Removed Health malus on Tobacco+Hemp recipe.

  • Advanced markets now hate only markets in distance 1 instead of 2

  • Luxury Market: Bonus increased to 20 per found Coin-producing building

  • Private School: Replaced "Bonus for each Coin-maker" to "Requires Clearing path to Coin Maker"

  • Toolshop and Ore seller now require a path to TownCenter instead of requiring it inside 2 tiles

Balance: Elders

  • Wanna: chance to get a better deal increased from 35% to 45%.

  • Wanna: increased coin values for a few resources to have a better baseline

  • Wanna: town hall will now spawn closer to the center

  • Wanna: now also starts with 2 dwellings built

  • Wanna: start roads are now generated only at the end to avoid the path being blocked

  • Wanna: underground water cannot spawn on roads anymore

  • Darwin: Reduced starting food clumps from 8 to 6

  • Darwin: Spring and Summer levels now scale a bit more to mimick the flow of other elders (it is hot in the tropics after all)

  • Darwin: Added Banana Stand, Cottonworks, and Coffeehouse as forced buildings in his tree

  • Darwin: Increased chance for mountains to spawn, but most are now scattered and in the middle of the map

  • Randolph: Annex is no more part of the starting pool

Balance: Expeditions

  • Learn more about the Guild: now requires an Expedition Camp

  • Venture into the jungle: Reduced duration. Increased chance to appear. Gratly increased Exotic resource rewards.NO!!!

  • Rebalanced selection weight of various expeditions

UX

  • Improved highlight on what building will be dismantled by an event

  • Added a Paging function to food and building side lists so they do not go out of the space available

  • Correctly set some more automatic start languages inside the game build

  • Minor UI changes

Bugfixes

  • Granny: fixed yet another workaround to upgrade buildings (but hopefully Grandma did not notice this time)

  • Granny: fixed placement of buildings if you find more

  • Fixed bug with jumping to the Apocalypse occasionally increasing domain Threat too much

  • Fixed bug with exporters not removing all barrels correctly

  • Fixed bug with producing 10k coins or more at once breaking the game

  • Fixed single resource modifier UI not working with coins and barrels

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