V 1.10.3b - Minor fixes
Hello Elders, Here are me more small changes and fixes! In particular, resources will now animate when an expedition returns, making the reveal a bit more interesting!
Have fun, Michele
Balance
- Dig for treasures: Now requires the Digger to be already in the village for this to appear
UX
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When an expedition returns, the gained resources are now shown appearing in the animation
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Side Buildings UI max per page reduced to 20 to fit better on most screens
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Improved Apocalypse Season events so it is clearer what temperature they will be
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Post-win, the Final Blight malus is now removed
Bugfixes
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Coin Robbery: Fixed not increasing Threat correctly
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Fixed Trisavolo not showing on the side UI whether a Paved Road was placed or not
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Fixed Dad not completely repairing Pipbots if hit by Plague, as they'd still break down a turn later!
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Fixed Unassign All action sometimes not actually removing all Pips that can be removed
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Fixed bug with harvesters sometimes not recognizing when a field is activable
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Fixed terrain changing below Paved Roads also destroying the building on top
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Fixed Zombie Apocalypse not killing all Pips
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Fixed Goldlings soft locking if trying to procreate
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Fixed Exile Self expeditions not triggering
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Fixed Pip hair behaving incorrectly in some UI elements
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Endless Mode: Fixed Darwin getting Autumn or Winter in endless mode
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Endless Mode: Fixed fast mode considering the last days of Spring part of Summer
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