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V 1.10.3b - Minor fixes

Hello Elders, Here are me more small changes and fixes! In particular, resources will now animate when an expedition returns, making the reveal a bit more interesting!

Have fun, Michele

Balance

  • Dig for treasures: Now requires the Digger to be already in the village for this to appear

UX

  • When an expedition returns, the gained resources are now shown appearing in the animation

  • Side Buildings UI max per page reduced to 20 to fit better on most screens

  • Improved Apocalypse Season events so it is clearer what temperature they will be

  • Post-win, the Final Blight malus is now removed

Bugfixes

  • Coin Robbery: Fixed not increasing Threat correctly

  • Fixed Trisavolo not showing on the side UI whether a Paved Road was placed or not

  • Fixed Dad not completely repairing Pipbots if hit by Plague, as they'd still break down a turn later!

  • Fixed Unassign All action sometimes not actually removing all Pips that can be removed

  • Fixed bug with harvesters sometimes not recognizing when a field is activable

  • Fixed terrain changing below Paved Roads also destroying the building on top

  • Fixed Zombie Apocalypse not killing all Pips

  • Fixed Goldlings soft locking if trying to procreate

  • Fixed Exile Self expeditions not triggering

  • Fixed Pip hair behaving incorrectly in some UI elements

  • Endless Mode: Fixed Darwin getting Autumn or Winter in endless mode

  • Endless Mode: Fixed fast mode considering the last days of Spring part of Summer

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