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Tormental - Update #8 - June 25, 2019

Hi everyone, Update #8 is now live on Steam!

In this update, we focused mostly on fixing bugs and implementing suggestions we received after we released Update #7.

Not all those tasks are finished, so be sure that we will continue working and implementing your suggestions!

Thank you for the feedback everyone!

Major bugs fixes:

  • Fixed bugs related to Netricsa’s ability - unkillable enemies would float above or inside of the ground
  • It’s not possible anymore to use melee and serious weapon at the same time, and using serious weapon doesn’t speed up the reload time of melee weapon
  • It’s not possible anymore to push bosses out of the stage by using Harpoongun
  • Bombheads enemies in loop Rodeo boss fight don’t spawn coins anymore
  • Fixed bug with Serious Scalpel perk that would cause snake-like enemies to spawn tons of hearts

Changes:

  • Exotech Larva parts are not attracted anymore by Netricsa’s ability, only the heart in the middle can be attracted
  • Added text to Serious Weapons mindmap that explains that you need to collect a weapon at least once to unlock additional information about it
  • Opening weapon wheel doesn’t pause the game anymore, you will need to use it while hiding behind a cover
  • Bombs are now only slightly pushed while in the air
  • Character Bomb: mini bombs can now drop from any enemy, smaller enemies have lower chance to drop a mini bomb
  • Improved Multi-Crossbow impact physics
  • Removed that arrows stick to enemies to avoid visual glitches
  • It’s not possible anymore to impale Exotech Larva’s heart
  • You can now check Melee weapon stats through Inventory
  • Increased electricity conduction if both enemies are standing in water
  • While the enemy is in water, the heat is slowly reduced over time. If it’s burning, the fire duration is 20% shorter.
  • When Snorkeler enemy dives into the water, his heat is reduced to 0, and he will stop burning
  • Yellow bomb spawners in Forest and Caves will stop spawning bombs after they spawned a bomb 3 times

Minor fixes:

  • Elite Bombats in Nightmare Caves now explode properly
  • Serious Bomb and Fire Bomb will now explode properly even if you activate them near a wall
  • Fixed strength of melee knockback - enemies are now pushed every hit instead of only when they die
  • When enemies are impaled by a Harpoongun projectile, their health bars will now move together with them
  • Enemies don’t glitch anymore when killed by Harpoongun projectile
  • Nightmare Caves doors should now look like they are open if they are opened
Читать в Steam ↗

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