Hotfix 1.1.5 – December 21st, 2018
Hello everyone!
Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
**Quests **
- During the "Equilibrium" quest Kanerah never realized the player may have completed "A Matter of Principle" quest in a "good" way, prohibiting the player of reaching the "good" finale. She does now.
**Areas **
- Kanerah and Kalikke didn't have epilogues if the game ended after the "House at the Edge of Time" area. Resolution: fixed.
**Kingdom **
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Unique building "Vordakai's Tower" was less powerful, than a common Mage's Tower. Resolution: fixed, now Vordakai's tower provides bigger Arcane stat increase as well as the access to the Teleportation (same as Mage's Tower).
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The dialogue preceding Population Rank Up VI could be skipped completely. Resolution: fixed.
**User Interfaces **
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Tieflings portraits were available without unlocked DLC. Resolution: fixed.
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Animal skins or pelts didn't show in the barter window after being selected for selling. Resolution: fixed.
**Classes & Mechanics **
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Walls of the Sanctuary did not have charges and its ability was not limited to 20 rounds per day. Resolution: fixed.
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Wild talent "Fire's Fury" for kineticist class now correctly works with fire-based blasts.
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"Foxfire Infusion" now correctly gives the kineticist "Foxfire Infusion" ability.
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Kineticist could not stand up after battle with accumulated burn. Resolution: fixed.
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Weather debuffs was improved. Resolution: light rain should no longer cause partial concealment, and heavy rain should no longer slow characters down.
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The list of magical properties on weapons was not updating properly when being enchanted by a paladin or by a magus. Resolution: fixed.
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Some mechanical effects (like Web, Grease, Inspire Courage) could get stuck on characters in some cases. Resolution: fixed.
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"Dark Elementalist" kineticist archetype could get more bonuses from Elemental Overflow than intended. Resolution: fixed.
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"Kinetic Knight" archetype feature - "Kinetic Warrior" - correctly counts as Combat Expertise for combat feats now.
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Psychokineticist could get all the abilities from Mental Overflow instead of the abilities for his current burn. Resolution: fixed. For effected characters, the issue will be fixed after the first rest.
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Kineticist's "Elemental Overflow" abilities no longer disappear after death. Also, only abilities matching the current amount of burn are available.
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"Knight's Resolve" ability of Kinetic Knight archetype now correctly removes all the applicable debuffs.
**Items **
- Blade of the Merciful disappeared after use. Resolution: fixed.
**Miscellaneous **
- Rest banters could get stuck for ~1 min in rare cases. Resolution: fixed. Just to remind, the rest banters can be skipped by pressing Spacebar.
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