Patch 1.0210
Uploaded November 7, 2021:
Thanks again to all development patch testers! Please report bugs and/or ideas in the following forum: https://steamcommunity.com/app/654890/discussions/2/
Campaigns:
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AI now defends more carefully and watches out better for nearby enemies
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fixed: units joining an autoresolved battle are not stopping but continue movement
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fixed: potentially wrong faction in naval battles when reloading while a battle rages
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added enhanced info panel for autoresolved battles (land battles, siege combat, fort bombardment, naval engagements)
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fixed: Diplomacy I selected in summer 61 scenario leading to wrongly assigned weapon types
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fixed: loading of saved tutorials fails if FOW options were changed
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playing manual battles in campaign tutorial is now not possible anymore
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fixed: LTGen act does not promote commander in chief to LTGen
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assumed fixed: playing background music twice while inspecting campaign after a won campaign
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fixed: multiple garrisons may take part in siege combat
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added drop down list below the alarm icons on top to directly access the autoresolve-panel
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fixed: wrong correlation between availability of weapons on the markets and equippable units
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removed: high combat intensity in sieges if besieging unit has offensive stance activated
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fixed: regualars act may add a Minnesota brigade to CSA armies
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newspaper messages can now be deactivated in options menu
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added to options menu: keep game paused after closing panels
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fixed: sea raiders perk not blocking trade nodes
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added: damages of forts through siege combat
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logics changed: increase of stock of supply depots now lead to immediate expenses, shown as separate position in finances tab
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supply depots are now fully filled at scenario start to prevent huge spikes in expenses at start
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fixed: provision and coal stock for fleets too high
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arms agents/security measures: number of weapons in stock is increased/reduced (before: only markets were affected)
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fixed: ship names for newly constructed ships are resetted when reloading
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fixed: capturing ships not working
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fixed: naval battles may triggered several times as AI cannot retreat out of the enemy fleet range
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fixed: when removing a ship name completely a new one cannot be entered
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commander exp now increased in naval combats and fort bombardments
Battles:
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AI bonus now also applies to loss resilience
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AI now acts slightly faster and tries to avoid direct assaults on entrenchments
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added quickinfo about locked map functions when HQ papers are opened
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fixed: disappearing morale icon tooltips
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fixed: retreat time too short for AI although units fully engaged
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player can now use the arrow keys to browse through the army hierarchies
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AI is now forming up in double lines to deploy quicker
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AI acts more aggressive in battles
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AI reduces maneuvers in front of the enemy
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improved behavior for group commanders whose subordinates are all routed
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fixed: move at signal, on time sometimes carried out immediately
Others:
- updated: manual is now searchable
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