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Patch 1.0210

Uploaded November 7, 2021:

Thanks again to all development patch testers! Please report bugs and/or ideas in the following forum: https://steamcommunity.com/app/654890/discussions/2/

Campaigns:

  • AI now defends more carefully and watches out better for nearby enemies

  • fixed: units joining an autoresolved battle are not stopping but continue movement

  • fixed: potentially wrong faction in naval battles when reloading while a battle rages

  • added enhanced info panel for autoresolved battles (land battles, siege combat, fort bombardment, naval engagements)

  • fixed: Diplomacy I selected in summer 61 scenario leading to wrongly assigned weapon types

  • fixed: loading of saved tutorials fails if FOW options were changed

  • playing manual battles in campaign tutorial is now not possible anymore

  • fixed: LTGen act does not promote commander in chief to LTGen

  • assumed fixed: playing background music twice while inspecting campaign after a won campaign

  • fixed: multiple garrisons may take part in siege combat

  • added drop down list below the alarm icons on top to directly access the autoresolve-panel

  • fixed: wrong correlation between availability of weapons on the markets and equippable units

  • removed: high combat intensity in sieges if besieging unit has offensive stance activated

  • fixed: regualars act may add a Minnesota brigade to CSA armies

  • newspaper messages can now be deactivated in options menu

  • added to options menu: keep game paused after closing panels

  • fixed: sea raiders perk not blocking trade nodes

  • added: damages of forts through siege combat

  • logics changed: increase of stock of supply depots now lead to immediate expenses, shown as separate position in finances tab

  • supply depots are now fully filled at scenario start to prevent huge spikes in expenses at start

  • fixed: provision and coal stock for fleets too high

  • arms agents/security measures: number of weapons in stock is increased/reduced (before: only markets were affected)

  • fixed: ship names for newly constructed ships are resetted when reloading

  • fixed: capturing ships not working

  • fixed: naval battles may triggered several times as AI cannot retreat out of the enemy fleet range

  • fixed: when removing a ship name completely a new one cannot be entered

  • commander exp now increased in naval combats and fort bombardments

Battles:

  • AI bonus now also applies to loss resilience

  • AI now acts slightly faster and tries to avoid direct assaults on entrenchments

  • added quickinfo about locked map functions when HQ papers are opened

  • fixed: disappearing morale icon tooltips

  • fixed: retreat time too short for AI although units fully engaged

  • player can now use the arrow keys to browse through the army hierarchies

  • AI is now forming up in double lines to deploy quicker

  • AI acts more aggressive in battles

  • AI reduces maneuvers in front of the enemy

  • improved behavior for group commanders whose subordinates are all routed

  • fixed: move at signal, on time sometimes carried out immediately

Others:

  • updated: manual is now searchable
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