Latest Patch 1.0115
Uploaded October 15, 2021:
Thanks again to all development patch testers! Please report bugs and/or ideas in the following forum: https://steamcommunity.com/app/654890/discussions/2/
Campaigns:
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fixed: ammo consumption too high in autoresolved battles
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reduced effect of debt and negative surplus on rating slightly
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added positive effects on AI rating when using higher difficulty
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fixed: economy report cumulates monthly founded companies
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now showing also killed and wounded brigade commanders in officer loss report
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fixed: upgrade of greyed out (not available) weapons possible
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added certain weapons to initial stock
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commanders may now be promoted manually
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fixed: construction icon prevents setting waypoints
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tidying up: fort names and conditions are now visible on map only if mouse is close
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army icons are now always placed in front of buildings, towns or IIP’s
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fixed/enhanced: tooltips and updating numbers for minimized unit panel stats
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improved drag and drop behavior, especially for fleets
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added campaign tutorial
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added workaround for units whose campaign stances are greyed out though no order is delivered anymore
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fixed: raiding enemy installations in allied states does not lower own support anymore
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fixed: support influence king cotton not counting for allied but for slave states
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rebalanced high effect of raiding on state support
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changed logic for drag- and dropping of ships: now the full space is used on both sides (except ship list)
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probably fixed: empty groups and fleets are not removed, officers not promoted when leaving the military panel via other top panels (eg. strategy, trade etc.)
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commanders now can only be promoted if they are active
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fixed: captured weapons now also show up if no tech is available
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fixed config bug in prefs that probably led to low reinforcement speed
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fixed issue that could have led to permanent increase of the number of wounded through reloading saves, though not resetting the numbers in older saves
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now preventing replacement of wounded/killed commanders of dummy garrisons
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no contract expiries happen for units that are engaged
Battles:
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added approximate restrictions to line of fire for units
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fixed issues with blocking own units in line of fire
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commander initiative off now prevents units from wheeling
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commander initiative default can now be turned on/off for all units in main menu options menu
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deadly volley: units need to be at fire range 50% instead of 25% in order to gain perk experience
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fixed: Battle end screen showing “Courier to xxx” instead of army name if McDowell commands
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fixed: rare exception when cavalry units are linked and battle is reloaded
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fixed: potential freeze of units in Chickamauga historical battle when entering day 2#
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added auto-resizing of sprite numbers for huge battles that could have resulted in stuck loading or memory crashes, note: further improvements planned later
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added battle hints for certain unit events below top panel, can be deactivated in options menu
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added battle tutorial
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fixed: submenus of bottom panel sometimes auto-close while a unit is selected
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fixed: timed movement & bombardment on 2nd day starting immediately
Others:
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game is now paused while newspaper, message log and dispatches are opened
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added tutorials for campaigns and battles
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fixed: some game options are now automatically adjusted for tutorials to prevent stuck tutorial situations
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added auto pop up for patch notes in main menu
Outlook on 1.02:
- further improvements in battle and campaign AI
- enhanced info for auto resolved battles (land + sea)
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