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Latest Patch 1.0115

Uploaded October 15, 2021:

Thanks again to all development patch testers! Please report bugs and/or ideas in the following forum: https://steamcommunity.com/app/654890/discussions/2/

Campaigns:

  • fixed: ammo consumption too high in autoresolved battles

  • reduced effect of debt and negative surplus on rating slightly

  • added positive effects on AI rating when using higher difficulty

  • fixed: economy report cumulates monthly founded companies

  • now showing also killed and wounded brigade commanders in officer loss report

  • fixed: upgrade of greyed out (not available) weapons possible

  • added certain weapons to initial stock

  • commanders may now be promoted manually

  • fixed: construction icon prevents setting waypoints

  • tidying up: fort names and conditions are now visible on map only if mouse is close

  • army icons are now always placed in front of buildings, towns or IIP’s

  • fixed/enhanced: tooltips and updating numbers for minimized unit panel stats

  • improved drag and drop behavior, especially for fleets

  • added campaign tutorial

  • added workaround for units whose campaign stances are greyed out though no order is delivered anymore

  • fixed: raiding enemy installations in allied states does not lower own support anymore

  • fixed: support influence king cotton not counting for allied but for slave states

  • rebalanced high effect of raiding on state support

  • changed logic for drag- and dropping of ships: now the full space is used on both sides (except ship list)

  • probably fixed: empty groups and fleets are not removed, officers not promoted when leaving the military panel via other top panels (eg. strategy, trade etc.)

  • commanders now can only be promoted if they are active

  • fixed: captured weapons now also show up if no tech is available

  • fixed config bug in prefs that probably led to low reinforcement speed

  • fixed issue that could have led to permanent increase of the number of wounded through reloading saves, though not resetting the numbers in older saves

  • now preventing replacement of wounded/killed commanders of dummy garrisons

  • no contract expiries happen for units that are engaged

Battles:

  • added approximate restrictions to line of fire for units

  • fixed issues with blocking own units in line of fire

  • commander initiative off now prevents units from wheeling

  • commander initiative default can now be turned on/off for all units in main menu options menu

  • deadly volley: units need to be at fire range 50% instead of 25% in order to gain perk experience

  • fixed: Battle end screen showing “Courier to xxx” instead of army name if McDowell commands

  • fixed: rare exception when cavalry units are linked and battle is reloaded

  • fixed: potential freeze of units in Chickamauga historical battle when entering day 2#

  • added auto-resizing of sprite numbers for huge battles that could have resulted in stuck loading or memory crashes, note: further improvements planned later

  • added battle hints for certain unit events below top panel, can be deactivated in options menu

  • added battle tutorial

  • fixed: submenus of bottom panel sometimes auto-close while a unit is selected

  • fixed: timed movement & bombardment on 2nd day starting immediately

Others:

  • game is now paused while newspaper, message log and dispatches are opened

  • added tutorials for campaigns and battles

  • fixed: some game options are now automatically adjusted for tutorials to prevent stuck tutorial situations

  • added auto pop up for patch notes in main menu

Outlook on 1.02:

  • further improvements in battle and campaign AI
  • enhanced info for auto resolved battles (land + sea)
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