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UnderMine 0.4.0 | Crystalline Update

1 / 1 · 100%

Features:

  • Added the Shimmering Caverns, UnderMine’s fourth zone. It features new encounters, new traps, new enemies, new music, and more!

  • Added Ponzu, Scaled Assembly, lord of crystal, and boss of the Shimmering Caverns

  • Added over 200 encounters, spread across The Goldmine, Dungeon of Delvemore, Halls of Din, and The Shimmering Caverns

Added 13 new enemies

  • Glimmerweed

  • Churchbell

  • Lucent Imp

  • Sand Skulker

  • Ogre Bombardier

  • Troll Bombardier

  • Ogre Annihilator

  • Unbreakable Scale

  • Toxic Scale

  • Winged Scale

  • Scale Tunnel

  • ??

  • ??

Added 7 new achievements

  • Challenge Accepted - Lifted the Summoning Stone for the first time

  • Hurt Me Plenty - Lifted the Summoning Stone 10 times

  • Let’s Suffer Together - Lifted the Summoning Stone 30 times

  • An Unlikely Alliance - Hidden

  • All that Glitters is Not Gold - Entered the Shimmering Caverns

  • Hydra Slayer - Defeated Ponzu, Scaled Assembly

  • A Herculean Labor - Defeated Ponzu, Scaled Assembly without upgrades

Peasant Variation has been added

  • Peasants now come in all different color combinations

Bug Fixes:

  • Reflections have been fixed on several assets

  • Lurkers can no longer impale themselves

  • Fixed an issue preventing fire crystals and lightning crystals from spawning in the Dungeon and Halls

  • Gargoyles now indicate that they are immune to fire damage

  • Load order of certain relics and blessings has been improved, resulting in more accurate save restoring

  • Fixed a bug related to Compulsion making you drink a potion that would remove Compulsion

  • Fixed a soft lock that could be caused while dying with both Lucky Charm and Resurrection

  • Plague now works as intended on food purchased from the shop

  • Fixed an exploit allowing you to get an arbitrary number of Shiitake mushrooms by talking to Matsutake repeatedly

  • Fixed an issue related to rotating enemies with off-center collision shapes

  • Fixed a rare bug that could cause you to hit yourself if swinging and jumping on the same frame

  • Fixed numerous crash bugs across multiple systems

Balance Changes:

  • Increased the difficulty rating of Tickers, causing them to spawn in lower quantities

  • Increased the difficulty rating of Gargoyles, causing them to spawn in lower quantities

  • Footmen are now strong to ranged attacks

  • Many encounters that could only spawn a rare chest now spawn a random chest instead

  • Rare chest contain slightly less thorium

  • Duration of Battle Standard has been reduced

  • Inner Fire cast by Ardor Priests increases health and damage more

  • Damage from spikes and falling in holes increases with zone progression

  • Transmut3 Machines and “Health Levers” now have a chance to break after a certain number of uses (randomly decided on encounter start)

  • Thunderbird, Firebird, and Nikko take slightly more exp to gain level 2 and 3

  • Sylph requires more exp to gain level 2 and 3

  • Djinn requires slightly less xp to gain level 2, and slightly more exp to gain level 3

  • Spirit requires slightly more exp to gain level 2 and 3

Other Changes:

  • An improvement to skeletons

  • Gold cost scaling in the shop has been reworked. It increases at a slower pace, but reaches the same level at its current maximum

  • Added an extra arm to the Crypt Lurker

  • Spikes now have a unique look in each zone

  • Object occlusion has been standardized across objects

  • Items, enemies, and the Peasant now occlude environmental objects like pillars. Meaning you can see a silhouette of them.

  • Environmental objects no longer occlude other environmental objects

  • Cleaned up reflections and shadows on several objects

  • Our shader and material system has been overhauled in order to support faster and better visual effects, including better reflections

  • Wall and pillars have been rebuilt for most rooms, resulting in fewer texture layering issues

  • Cleaned up the navmesh, hazard grids, and added pilfer exits to nearly every room

  • Player HP bar is now capped at a maximum width (note that your Max HP can continue to increase as usual)

  • Improved detection and recovery of corrupted save files

  • Galoshes now leave oil on sand

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