UnderMine 0.4.0 | Crystalline Update
Features:
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Added the Shimmering Caverns, UnderMine’s fourth zone. It features new encounters, new traps, new enemies, new music, and more!
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Added Ponzu, Scaled Assembly, lord of crystal, and boss of the Shimmering Caverns
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Added over 200 encounters, spread across The Goldmine, Dungeon of Delvemore, Halls of Din, and The Shimmering Caverns
Added 13 new enemies
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Glimmerweed
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Churchbell
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Lucent Imp
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Sand Skulker
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Ogre Bombardier
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Troll Bombardier
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Ogre Annihilator
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Unbreakable Scale
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Toxic Scale
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Winged Scale
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Scale Tunnel
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??
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Added 7 new achievements
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Challenge Accepted - Lifted the Summoning Stone for the first time
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Hurt Me Plenty - Lifted the Summoning Stone 10 times
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Let’s Suffer Together - Lifted the Summoning Stone 30 times
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An Unlikely Alliance - Hidden
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All that Glitters is Not Gold - Entered the Shimmering Caverns
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Hydra Slayer - Defeated Ponzu, Scaled Assembly
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A Herculean Labor - Defeated Ponzu, Scaled Assembly without upgrades
Peasant Variation has been added
- Peasants now come in all different color combinations
Bug Fixes:
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Reflections have been fixed on several assets
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Lurkers can no longer impale themselves
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Fixed an issue preventing fire crystals and lightning crystals from spawning in the Dungeon and Halls
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Gargoyles now indicate that they are immune to fire damage
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Load order of certain relics and blessings has been improved, resulting in more accurate save restoring
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Fixed a bug related to Compulsion making you drink a potion that would remove Compulsion
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Fixed a soft lock that could be caused while dying with both Lucky Charm and Resurrection
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Plague now works as intended on food purchased from the shop
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Fixed an exploit allowing you to get an arbitrary number of Shiitake mushrooms by talking to Matsutake repeatedly
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Fixed an issue related to rotating enemies with off-center collision shapes
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Fixed a rare bug that could cause you to hit yourself if swinging and jumping on the same frame
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Fixed numerous crash bugs across multiple systems
Balance Changes:
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Increased the difficulty rating of Tickers, causing them to spawn in lower quantities
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Increased the difficulty rating of Gargoyles, causing them to spawn in lower quantities
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Footmen are now strong to ranged attacks
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Many encounters that could only spawn a rare chest now spawn a random chest instead
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Rare chest contain slightly less thorium
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Duration of Battle Standard has been reduced
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Inner Fire cast by Ardor Priests increases health and damage more
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Damage from spikes and falling in holes increases with zone progression
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Transmut3 Machines and “Health Levers” now have a chance to break after a certain number of uses (randomly decided on encounter start)
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Thunderbird, Firebird, and Nikko take slightly more exp to gain level 2 and 3
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Sylph requires more exp to gain level 2 and 3
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Djinn requires slightly less xp to gain level 2, and slightly more exp to gain level 3
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Spirit requires slightly more exp to gain level 2 and 3
Other Changes:
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An improvement to skeletons
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Gold cost scaling in the shop has been reworked. It increases at a slower pace, but reaches the same level at its current maximum
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Added an extra arm to the Crypt Lurker
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Spikes now have a unique look in each zone
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Object occlusion has been standardized across objects
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Items, enemies, and the Peasant now occlude environmental objects like pillars. Meaning you can see a silhouette of them.
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Environmental objects no longer occlude other environmental objects
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Cleaned up reflections and shadows on several objects
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Our shader and material system has been overhauled in order to support faster and better visual effects, including better reflections
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Wall and pillars have been rebuilt for most rooms, resulting in fewer texture layering issues
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Cleaned up the navmesh, hazard grids, and added pilfer exits to nearly every room
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Player HP bar is now capped at a maximum width (note that your Max HP can continue to increase as usual)
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Improved detection and recovery of corrupted save files
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Galoshes now leave oil on sand
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