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Dungeon Defenders Patch 10.6.10 - The Optimization Update

Defence Tavern

1 / 1 · 100%

Unlocked by beating Tavern Incursion on Nightmare or Ruthless difficulty. Trigger to swap tavern now works properly and unlock trigger shows the proper map name.

New Content

  • Added spawn animation to Chromatic Gemstone

  • Added optional stat logging to UDKCDTSettings

  • Added Hero Speed cap on Hero Info UI

Game Optimizations

  • Made Wisp Den and Shroom Pit projectiles home in on targets instead of circling around them

  • Made Wisp Den and Shroom Pit projectiles expire faster once their target is dead

  • Adjusted visuals of auras at lower quality settings

  • Allowed splits to have fullscreen when hide splits is toggled. Splits can't trade with other players

  • Changes to make item and mana drops not showing properly off-host happen less often

  • Added projectile pooling to Wisp Den, Shroom Pit, SAM Turret, Magic Missile and Owl Nest towers

  • Possible fix for players not loading properly off-host on some maps

  • Gave mob pathfinding a more distributed load

  • Increased game bandwidth

  • Lots of minor optimizations

Balance Changes

  • Added mana in between bosses for Checkpoints 1 and 2 of Ruthless True Boss Rush

  • Lowered Electric Aura damage multiplier on ruthless from x5 to x3

Bug Fixes

  • Fixed targeting team of friendly Djinns on War of the Djinn and Rumble in the Jungle

  • Made Scroll bar prettier

  • Fixed Ninja Initiate robe not being colorable

  • Apprentice doesn’t lose priority on left click after actions anymore

  • Possible fix for blackscreen on people joining mid wave

  • Fixed double calls on Mushroom Spores from the hermit (Should help with lag off-host)

  • Fixed movement speed on Kairi the Brave being wrong

  • Fixed triggers for Tavern Defense tavern

  • Remove the big booms in Workshop Assault

  • Fixed soft-masked items having weird issues with other materials (CD Weapons)

  • Another fix for 4p ability bug

  • Adjusted the visual damage number on the Countaeu start card to match it's actual damage

  • Fixed maps losing completion mark if no best time was found

  • Fixed Nightmare Hardcore losing Hardcore flag on first time Pre-Ruthless to Ruthless save conversion

For Etheria!

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