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Dungeon Defenders Patch 10.6.22

Engine Changes

  • Networking changes, game should run smoother off-host

Visual Changes

  • Joust ability is now blue themed to be visually distinct from other ground fires

  • Poly machine fire recolour

Balance Changes

  • Allowed traps to be placed next to core, like auras.

  • Owl Nest Projectile damage 108 -> 98

  • Owl Nest Scaling per hit maximum damage scaling 0.9 -> 0.85

  • Owl Nest Scaling per hit minimum damage scaling 0.8 -> 0.75

  • Wisp Den Projectile damage 55.080002 -> 47

  • Cloud Tower Projectile damage 324 -> 300

  • Changed Ruthless enemy speed multiplier from 0.35 to 0.5

  • Fireball tower damage scaling exponent (90% buff on high end)

  • Fireball projectile AoE fall off reduced

  • Mortar Damage exponent reduced (15% high end damage nerf)

  • Max targets on ethereal spike trap 1 -> 3

  • Falloff per consecutive target: 0.5 damage to the 2nd target, 0.25 damage to the third

  • Sludge Launcher attack rate increase (45% dps increase)

  • Sludge Launcher Z size x1.35

  • Added multiply damage on lower stats for Sludge Launcher at:

  • Under 1000 - 0.6

  • 1000 to 2000 - 0.65

  • 2000 to 3000 - 0.75

  • 3000 to 4000 - 0.85

  • 4000 to 5000 - 0.9

  • Auras no longer target in spawn enemies

  • Fireball projectile speed 1800 -> 2300

  • Proj speed increase on Holy Cannon and Harpoon 3000 -> 4000

  • Warden Hero Damage Exponent nerf (9% damage nerf)

  • Holy Cannon health 120 -> 160

  • Holy Cannon du 5 -> 4

  • Holy Cannon Z size x1.2

  • Gunwitch Vroom Broom Damage Multiplier 0.9 -> 0.8

  • Reduced Gunwitch Vroom Broom movement speed

  • Activation interval on witch's curse 5 -> 8 seconds

  • Witch's Curse buff duration 10 -> 5 seconds

  • Added hero damage scaler to Icy Needle

  • Spin squire fast swinging sword damage multiplier nerf of 10%

  • Turtle Shell Launcher fire interval decrease, 20% damage nerf

Bug Fixes

  • Fixed Circular Slice dealing no damage when activated immediately after a normal swing

  • Hero select scene is now closed on player swap; scene's input lock was blocking player 1 after switching back. Scene reopens automatically when switching back to the unselected player.

  • Fixed black screen after skipping the Great Old One cutscene on 64-bit

  • Fix F-key mashing killing all input

  • Added spawn-invicibility early out on pets and heroes to match towers targetting.

  • Fullscreen swap only works on host player now to avoid issues where it would corrupt main player, causing it to kick you out of your own game when adding splits

  • Fixed Hyper Rifle projectile flashing the skybox

  • Added Autofire (max 1 split right now), L = right-click, Control + L = left click

  • Fixed checkpoint 0 not restarting TBR if you're on checkpoint 2

  • Removed stacking from Obelisk damage debuff, so it can only be applied once to prevent cycling on a low upgrade damage debuff

  • Adjusted Series EV 1.75 bracer socket to be more fitting to her character model

  • Fixed Broken Heart Gun overperforming

  • Autofire: staff support, independent main player, 1-split limit

  • Made it so hotkeys can't be pressed when search bar is in focus.

  • Fixed hermit not having a purchase url

  • Fixed hermit Nature's Pylon not showing the health on tower info

  • Fixed an old call that specifically blocked Sharkens from being effected by gas traps.

  • Fix for auras not applying correctly to mobs effected by spawn-immunity.

  • Extra protection for loading into maps with higher number of heroes than intended

  • Fix for the no-damage on autofire staff after cancelling

  • Made tiny mini map hide when opening any UI scene

For Etheria!

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