Dungeon Defenders Patch 10.6.22
Engine Changes
- Networking changes, game should run smoother off-host
Visual Changes
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Joust ability is now blue themed to be visually distinct from other ground fires
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Poly machine fire recolour
Balance Changes
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Allowed traps to be placed next to core, like auras.
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Owl Nest Projectile damage 108 -> 98
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Owl Nest Scaling per hit maximum damage scaling 0.9 -> 0.85
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Owl Nest Scaling per hit minimum damage scaling 0.8 -> 0.75
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Wisp Den Projectile damage 55.080002 -> 47
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Cloud Tower Projectile damage 324 -> 300
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Changed Ruthless enemy speed multiplier from 0.35 to 0.5
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Fireball tower damage scaling exponent (90% buff on high end)
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Fireball projectile AoE fall off reduced
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Mortar Damage exponent reduced (15% high end damage nerf)
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Max targets on ethereal spike trap 1 -> 3
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Falloff per consecutive target: 0.5 damage to the 2nd target, 0.25 damage to the third
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Sludge Launcher attack rate increase (45% dps increase)
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Sludge Launcher Z size x1.35
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Added multiply damage on lower stats for Sludge Launcher at:
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Under 1000 - 0.6
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1000 to 2000 - 0.65
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2000 to 3000 - 0.75
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3000 to 4000 - 0.85
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4000 to 5000 - 0.9
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Auras no longer target in spawn enemies
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Fireball projectile speed 1800 -> 2300
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Proj speed increase on Holy Cannon and Harpoon 3000 -> 4000
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Warden Hero Damage Exponent nerf (9% damage nerf)
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Holy Cannon health 120 -> 160
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Holy Cannon du 5 -> 4
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Holy Cannon Z size x1.2
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Gunwitch Vroom Broom Damage Multiplier 0.9 -> 0.8
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Reduced Gunwitch Vroom Broom movement speed
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Activation interval on witch's curse 5 -> 8 seconds
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Witch's Curse buff duration 10 -> 5 seconds
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Added hero damage scaler to Icy Needle
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Spin squire fast swinging sword damage multiplier nerf of 10%
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Turtle Shell Launcher fire interval decrease, 20% damage nerf
Bug Fixes
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Fixed Circular Slice dealing no damage when activated immediately after a normal swing
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Hero select scene is now closed on player swap; scene's input lock was blocking player 1 after switching back. Scene reopens automatically when switching back to the unselected player.
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Fixed black screen after skipping the Great Old One cutscene on 64-bit
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Fix F-key mashing killing all input
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Added spawn-invicibility early out on pets and heroes to match towers targetting.
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Fullscreen swap only works on host player now to avoid issues where it would corrupt main player, causing it to kick you out of your own game when adding splits
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Fixed Hyper Rifle projectile flashing the skybox
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Added Autofire (max 1 split right now), L = right-click, Control + L = left click
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Fixed checkpoint 0 not restarting TBR if you're on checkpoint 2
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Removed stacking from Obelisk damage debuff, so it can only be applied once to prevent cycling on a low upgrade damage debuff
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Adjusted Series EV 1.75 bracer socket to be more fitting to her character model
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Fixed Broken Heart Gun overperforming
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Autofire: staff support, independent main player, 1-split limit
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Made it so hotkeys can't be pressed when search bar is in focus.
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Fixed hermit not having a purchase url
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Fixed hermit Nature's Pylon not showing the health on tower info
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Fixed an old call that specifically blocked Sharkens from being effected by gas traps.
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Fix for auras not applying correctly to mobs effected by spawn-immunity.
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Extra protection for loading into maps with higher number of heroes than intended
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Fix for the no-damage on autofire staff after cancelling
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Made tiny mini map hide when opening any UI scene
For Etheria!
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