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Loot Scaling, New Staffs & Class Ability Updates

  • 3 new staff models focused on Healing, Spell Damage, and Random Stats.

  • Boss loot improved — bosses such as the Broodmother and Elite Trolls now drop 3 items, ranging from Blue to Epic quality.

  • Pre-made gear now scales with level — no more being stuck with things like a level 10 blue helm or shoulders.

  • World drops now scale with mob level as well. For example, a level 20 Bloodthirst can now drop from level 20 mobs.

  • Warrior: Has new CC, Bash. Stuns target for 5 sec, 40sec cd.

  • Charge: Now has 2 charges, each with a 20-second cooldown.

  • Paladin: New powerful buff that prevents all damage taken for 10 seconds. 4min cooldown

  • Paladin: Can now remove CC from a friendly player. 45sec cd.

  • Withering spores: increased spell damage scaling to 20% and increased duration from 12 sec to 20 sec

  • Rend the weak: was doing 100% weapon dmg every 3 seconds now its doing 75% weapon damage as it says in the tooltip

Should make higher-level loot much more worthwhile and give Warrior and Paladin some new tools to play with.

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