Ruin Update — August 30–31
Classes & Combat New characters now begin with their correct starting class abilities. Additional class abilities become available to learn from level 6. Holy Strike can now be used without an active Seal. Seals still add their bonus effects. Abilities with multiple resource options now correctly use your class resource. Withering Spores and Holy Wrath now update with your current stats, haste and critical chance. Rend the Weak continues to snapshot your stats when applied.
Arena & PvP Added a new PvP Statistics window showing daily, weekly and lifetime activity. Weekly Renown, rankings, titles and PvP rank emblems have been added. Earned PvP rank symbols can appear beside player names. Unranked players show no symbol. PvP kills can now announce the players involved and the region where the fight happened. Arena entry now restores full health and mana and resets cooldowns and outside buffs. Abilities cost no resources while waiting for an Arena match to begin. Health and mana potions are disabled inside Arenas. Arena teammates can now be healed and buffed correctly, while opponents are treated as enemies.
Characters & Interface Newly created characters now display their complete starter armor and weapons on character select. Added a new day and night display with movable shortcut buttons. Shortcut buttons show their hotkeys and can also close their open window. Improved the appearance and clarity of shortcut icons and PvP rank symbols. Unit information now appears above the day and night display when hovering over a target.
Movement Improved movement along walls, furniture and steep terrain. Players should slide naturally instead of sticking to walls or becoming trapped on sharp edges. Improved camera tracking while running uphill, downhill, jumping or falling.
Quality of Life Left clicking a player’s name in chat now starts a whisper to them. Messages can still be sent while the logout countdown is open. Use Ctrl + Left Click on vendor items to open bulk purchase. Furnaces and other processing stations now turn off when their output is full instead of throwing items onto the ground. AFK disconnections now properly return players to the main menu instead of leaving them stranded in the world.
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