Ruin Development Changelog — September 1–2
Heroic+ Challenge Mode Added Heroic+ levels 1 through 5 for Broodmother’s Lair. Party leaders can open Challenge Mode by right clicking their portrait inside the dungeon. Higher levels unlock by completing the previous level. Every level increases enemy health and damage. Challenges begin with a 10-second preparation period. Abilities are free during preparation, but players cannot move until it ends. Groups have 15 minutes to kill 6 Forest Spiders and Skittermaw. Added a movable and minimizable challenge timer with objective progress. Heroic+ level is displayed beside the skull on party portraits. Completed dungeons now stop remaining enemies from attacking or respawning. Combat and harmful effects are cleared when the dungeon ends.
PvE Statistics Added a new PvE Stats page to the Character window. It displays your PvE Rating, highest completed Heroic+ level and dungeon records. Heroic+ progress is saved for future runs.
Combat and Abilities Ability line of sight checks are now more consistent around walls and corners. A channel that begins successfully will continue even if line of sight is later broken. Skullward Shield now reflects 1–2 Shadow damage against melee attackers. Smash now uses a stronger dust shockwave and cracked-ground effect. Fixed Smash playing its impact sound more than once. Lifesteal now fires a moving ball of green and black energy with a matching impact. Acid Spit now looks like liquid travelling toward the enemy before splashing on impact. Arena and Brawl gates now play an opening sound at each door. Added countdown sounds to Arena and Heroic+ preparation.
Loot and Inventory Equipment can now be moved directly between worn equipment slots and bank slots. Minimum loot rarity now correctly applies to preset items. Loot roll windows remain in a stable order instead of moving when new loot appears. Choosing Need, Greed or Pass no longer shifts the other loot windows. Right clicking an item in an open chest moves it into your inventory. Right clicking an inventory item moves it into the open chest when possible.
Housing and Painting Furniture outside a house claim lasts for 12 hours. Any player can pick up furniture placed outside a claim. Furniture inside a claim still follows owner and guest permissions. Improved saving for paintings with many brush strokes. Fixed canvases failing to place correctly on outside walls. Fixed the casting bar sometimes remaining visible after leaving painting mode.
World and Interface Realm weather is now shared so everyone experiences the same conditions. Weather can change between clear, partly cloudy, cloudy, overcast and stormy. Improved the day and night display with moving clouds and smoother sun and moon changes. Enemy health and damage now scale more consistently with level, enemy type and dungeon difficulty. Item effect and buff information now shows values based on the actual item being used.
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