Ruin Development Changelog September 2-3
Heroic+ 2 new equipable items have been added to Heroic+ Heroic+ now supports +6. Heroic +4 and above adds Corrosive Aftermath. Defeated enemies leave dangerous green pools behind for 20 seconds. Corrosive pools now apply one consistent damage effect instead of stacking enough pools to instantly kill players. Starting Heroic+ now resets everyone’s cooldowns and restores full health and mana. Existing buffs are no longer removed when starting Heroic+. Abilities are free during the preparation countdown so parties can buff before starting. Players cannot move until the preparation countdown finishes. Players who die during Heroic+ now respawn at the dungeon entrance instead of outside at a graveyard. Players cannot leave the dungeon until the challenge has ended. Completing Heroic+ now displays a results screen showing the level, completion time, party members, personal best and newly unlocked level. Heroic+ countdowns are now displayed clearly in the centre of the screen. Challenge events now have proper icons and helpful tooltips.
Combat and Classes The Warrior legendary passive has been reworked into a powerful bleed. Physical critical hits always apply the bleed, while normal physical hits have a 25% chance. Additional hits add damage to the existing bleed Warriors gain 15% movement speed while chasing a bleeding enemy within 30 yards. The chase effect now makes the Warrior larger and covers them with a red, bloody appearance. Boneward Shield now reflects damage even when the incoming attack is blocked, dodged or parried. Combat range against large enemies now uses the nearest edge of their selection circle. Large bosses can now be attacked properly from their sides and rear.
Parties Party leaders can now begin a ready check with /ready. Ready checks display who is ready and who has not responded. A second ready check cannot be started while one is already active. Ready checks now play a clear sound for every party member when they begin.
Guild Town Halls Guild leaders can now place one Town Hall for their guild. Town Halls create the centre of a guild claim. Town Halls can only be placed in PvP regions. They must be placed at least 60 tiles away from blocked land. Constructing a Town Hall requires 10,000 wood, 5,000 rock and 250 building hits. No Construction skill level is required.
World and Furniture Furniture placed outside a protected claim can now always be picked up by any player. Furniture placement now prevents players from trapping themselves inside the newly placed object. Chests, large chests, shelves and fences now stack correctly across inventories, banks and storage. Dropped loot is now kept above the terrain instead of appearing underground. Fleeing mobs now avoid unreachable allies and stop attempting to escape straight through steep hills. House claim outlines now change from dark green to dark red based on the building’s health. The claim colour fades vertically to keep it readable without blocking the view.
Weather Regions can now have their own weather patterns. Ardenfall can receive rain and strong winds. Nightfall can become heavily clouded with light drizzle and wind. The Highlands can shift between calm weather, heavy wind and storms. The Dark Forest can receive cloudy, windy and drizzly weather. Rain follows the wind naturally. Rain is blocked by roofs, bridges and other overhead cover. You can still look outside and see the rain while standing indoors. The day and night display now uses moving sky, cloud, sun and moon layers. Sun, moon and cloud transitions are smoother and better reflect the current weather.
Items and Interface Iron greataxe has been added to item global drop chance. Bread, water, health potions and mana potions can now be used from level 1 as intended. Food and drinks can now be consumed at full health or mana, allowing their additional buffs to be activated. The Character Panel now displays Item Proc Chance under offensive statistics. Hiding a cloak no longer makes a character’s arms disappear on the character selection screen.
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