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Ruin Development Changelog – September 3–4

Combat Strike, Smash and other circular AoE abilities now properly account for the full size of players and mobs. If any part of a unit is inside the AoE radius, it can be hit. Fixed Smash visual effects not staying correctly positioned relative to the direction your character is facing.

Heroic+ & Dungeons Heroic+1 now has a 1% chance for a perfect 50 Power Epic gear drop to upgrade into a Legendary. Fixed an intermittent dungeon issue where players could become invisible after dying and respawning, even though their nameplates were still visible and enemies could still attack them. Food that provides a buff now grants the buff after 10 seconds of eating instead of requiring around 25 seconds.

Housing & Guilds Fixed Stone Hut incorrectly requiring you to already own a house before it could be placed as your first house. Guild Town Halls are now owned by the guild, rather than being connected to the account of the player who originally placed them. Guild leaders retain control of their Town Hall. Disbanding a guild now correctly removes its Town Hall instead of leaving it owned by the former guild leader. Town Hall collision has been improved so it correctly follows the building and its rotation. Town Hall land claims now use a square area with 1 tile around the building, similar to player houses, rather than the previous large circular claim. Player houses remain completely separate from Guild Town Halls and are not removed when a guild is disbanded or its Town Hall is destroyed.

Weather & World Reduced the excessive movement of trees, bushes and clutter during strong winds. Foliage movement is now less synchronized, so entire areas shouldn't look like they're shaking back and forth at the same time. Strong storms now bring the fog blend somewhat closer to the player while keeping the same maximum view distance. Improved lighting consistency during rain and storms so world clutter, players and mobs blend better with the surrounding environment.

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