Ruin Development Changelog – September 4–5
Guilds & Castle Building Guild Town Halls now only show the Claim interaction. The old Guild Management option has been removed. Guild claim areas now follow the terrain and tile layout more accurately. Entering another guild’s claimed land now displays “Guild Name Territory.” Guild leaders with a Town Hall can place castle structures such as stone walls. Fixed cases where stone castle walls could incorrectly say “Blocked by world object” on otherwise valid flat claimed land. Fully repaired walls and other castle structures can no longer be unnecessarily selected. Damaged castle structures can still be selected so they can be repaired. The current castle-building selection has been reduced to:
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Stone Wall
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Gatehouse
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Small Corner Tower
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Stone Hut
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Town Hall
Functional Guild Gates Gatehouses now have an openable and closable gate. Only the guild leader can open or close their guild’s gate. Opening the gate lowers the door into the ground. Closing it raises the gate back into position. Closed gates block players from entering the castle. Opening the gate now correctly removes the doorway collision so players can actually walk through. The surrounding stone gatehouse remains solid while the gate itself is open. Opening and closing a gate now plays the existing arena gate sound. Gate open/closed state is remembered by the server.
Tree Harvesting Fixed planted trees taking longer to cut down than normal trees. All trees now take 2 hits to harvest and use the same chopping speed. Canvas & Painting Canvas items are now limited to a stack size of 1 so each canvas can retain its own painting. Painted canvases now keep their painting when picked up and placed again. Fixed the painting cast bar remaining visible after leaving the painting window. Improved canvas wall placement so canvases can be placed on valid vertical surfaces of:
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Player houses
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Guild Town Halls
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Stone castle walls
Fixed some sides of the Town Hall incorrectly reporting “Must be placed on a building wall.” Canvases cannot be attached to the movable gate door, preventing paintings from floating or behaving incorrectly when the gate opens.
Placement & Interaction Fixes Improved castle structure placement so placed gates and walls remain aligned with the tile position shown before placement. Improved interaction behaviour around walls and gates so usable objects are easier to target without every castle structure constantly becoming selectable.
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