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The Unblinking Eye of Gyl' Rotakan Observes All

The discoveries at Big Claw created a schism amongst the ever-peaceful Bolvins of the expedition team. Most were elated by the opportunity to learn more from the Chi’Khan tribes and their about undeniably real chicken deity, said to have given birth to all known life in the Bitlands. Others had more nefarious plans from the beginning and would become Lord Malakrogg’s Vanguard that sought to control the extreme mutative effects of the Pale Yolk and play with creation itself.

However, a much smaller third group of explorers and scientists alike found themselves in such awe that something so truly divine could even exist that they descended into a fanatical cult of worshippers. What started as an effort to simply keep the mighty god appeased, grew into an enlightenment that this being existed somewhere between the Bolvins’ concepts of life and death. They now see themselves as pilgrims on a path to channel even a fraction of this holy beast’s might and ascend to a higher level of cosmic existence.

Womit –

Rare

Ascending past one’s mortal form comes with all sorts of inherent risks. Womits are the sentient leftovers of pilgrims who pushed their bodies too far while they themselves were still too early in their spiritual journey. They aren’t used for much, but a Womit is nearly impossible to remove once it has been created.

1 / 1 · 100%

[p align="center"]Power

[p align="center"]Stamina

[p align="center"]Agility

[p align="center"]Ability

[p align="center"]32.3%

[p align="center"]22.5%

[p align="center"]20.2%

[p align="center"]40% Block Chance

Bubble

0SP

Air Damage Closest

100%

Slurp

1SP

Drain Closest

75%

Crust

2SP

Shield Self

150%

Dr Gnotnod –

Rare

As one of Bolvin society’s leading ornithological experts, Dr Gnotnod joined the expedition to possibly catalog a new species or two, but otherwise fully-intended to kick back and enjoy a paid trip away from civilization. However, the discovery of an avian-based deity radically altered these plans. These days, he mostly focuses on mending broken wings and chipped claws for pilgrims still learning how to operate their new bodies.

1 / 1 · 100%

[p align="center"]Power

[p align="center"]Stamina

[p align="center"]Agility

[p align="center"]Ability

[p align="center"]21.8%

[p align="center"]18.9%

[p align="center"]34.3%

[p align="center"]10% Dual Strike 10% Speed

Overclocked Spirometer

0SP

Air Damage Closest

100%

Reinforce Feathers

1SP

Spread Shield

112%

Pinion Repairs

2SP

Spread Heal

90%

Armstrong –

Epic

Many ascension attempts are unsuccessful, but not all of these failures are a complete disaster. To date, Armstrong is the largest Bolvin to have tried to transform into a divine avian vessel. These early rituals did not yet account for the pilgrim’s body mass and assumed a much smaller frame than Armstrong’s. This led to wildly disproportionate results that would have been life-ending if Dr. Gnotnod hadn’t intervened. Now Armstrong requires constant support from the medical equipment embedded into his flesh, but only a fool would mistake this for a weakness.

1 / 1 · 100%

[p align="center"]Power

[p align="center"]Stamina

[p align="center"]Agility

[p align="center"]Ability

[p align="center"]33.4%

[p align="center"]38.3%

[p align="center"]13.3%

[p align="center"]25% Evade Chance

Handshake

0SP

Bleed Closest

100%

Life Support

1SP

Heal Self

112%

Energizing Slam

2SP

Drain All

40%

Whirlwind Wind-up

3SP

Bleed Random

325%

Baratoth –

Epic

Totems are commonly seen throughout all of the Chi’Khan tribes. Many members of the original expedition assumed these totems only had cultural significance, but as the pilgrims attempted to venture into the void the Chi’Khan’s god called home, they realized these totems were actually weak anchors tying that space to our own reality. A Baratoth takes the core concept of a Chi’Khan totem and enhances it with cutting-edge Bolvin technology to force an entity from the beyond to possess the totem. The result is a much stronger (and angrier) anchor that can be used to reach into, or even pull out of, this imperceivable realm.

1 / 1 · 100%

[p align="center"]Power

[p align="center"]Stamina

[p align="center"]Agility

[p align="center"]Ability

[p align="center"]24.5%

[p align="center"]23.5%

[p align="center"]37%

[p align="center"]7.5% Dual Strike 7.5% Speed 7.5% Healing Power 5% Bolster

Transference

0SP

Air Damage Closest & Heal Weakest

50% & 23%

Otherworldly Wind

1SP

Air Damage Closest 3

82%

Release Spirit

1SP

Bleed Weakest

71%

Anchor Reality

2SP

Heal Target & Give Them 1SP

82%

Gr’akahork –

Epic

The Pilgrims of Big Claw seek to beckon as much as they seek to become. Gr’akahorks are a form of lesser spirits which makes manifesting physical forms for them much easier than their more developed kin. They are simple, infantile creatures that still wield tremendous power relative to the mere mortals who summon them. Given time and proper nurturing, Gr’akahorks will eventually grow into seraphic creatures called Grothoorks.

1 / 1 · 100%

[p align="center"]Power

[p align="center"]Stamina

[p align="center"]Agility

[p align="center"]Ability

[p align="center"]31.7%

[p align="center"]23.7%

[p align="center"]29.6%

[p align="center"]25% Empower

Gallus Gust

0SP

Air Damage Closest twice

50%

Shell Shrapnel

1SP

Bleed Closest 2

97%

Fledgling Smite

1SP

Bleed Target

135%

Cherub Cluck

2SP

Spread Heal

120%

Grothoork –

Legendary

As Gr’akahorks develop into Grothoorks, they begin to take a much more active role in the events happening around them. At all times, they seem to work in perfect unison towards an unknown goal even when kept completely isolated from their flock. They communicate nothing and demonstrate no form of hierarchy, but never err no matter how chaotic a situation becomes. On their own, Grothoorks are still incredibly dangerous, and could easily butcher a Bolvin with only a single swipe of their massive claws.

1 / 1 · 100%

[p align="center"]Power

[p align="center"]Stamina

[p align="center"]Agility

[p align="center"]Ability

[p align="center"]26.7%

[p align="center"]17.6%

[p align="center"]50.7%

[p align="center"] Gain 5% Dual Strike and 5% Empower for each SP you spend, up to four times

Blessed Breeze

0SP

Air Damage Closest and gain 1SP

50%

Chicken Scratch

1SP

Bleed Random twice

98%

Avenging Avian

1SP

Bleed the Last Attacker

149%

Claw of the Heavens

2SP

Bleed Furthest three times

70%

Perfected Smite

3SP

Air Damage Weakest four times

This skill has 15% extra Critical Chance

60%

Father Mauritus –

Legendary

Father Mauritus is the spiritual leader of the Pilgrims of Big Claw. He chooses to take the ascension of his physical body slowly, so that he can work to perfect the rituals for others to use safely. Instead, he hones his mind with countless hours of meditation, and possesses some near godlike power as a result of his dedication. He can temporarily reconstitute Womits into powerful proxies when his frail form is threatened.

1 / 1 · 100%

[p align="center"]Power

[p align="center"]Stamina

[p align="center"]Agility

[p align="center"]Ability

[p align="center"]38.6%

[p align="center"]43.1%

[p align="center"]13.3%

[p align="center"]50% Detox 25% Barrier

Once per battle, Spread heal for 260% when you reach below 50% HP

Flagellate

0SP

Bleed Closest

100%

Tend to the Flock

1SP

Spread Heal

90%

Inspiring Sermon

2SP

Shield Weakest & Fury Fastest

55% & 55%

Piercing Gaze

3SP

Bleed Closest 3

141%

Divine Intervention

4SP

Give 2SP to your team

Transform the next hit they receive into a heal

Glyphkeeper –

Legendary

The Glyphkeeper exists at the border of life and death. It allows Gr’akahorks, Grothoorks, and little else to pass from one side to the other unharmed. Those who try to circumvent its absolute authority are erased entirely without even a memory of them left to remain.

Glyphkeeper will be revealed by WRLD_EATR

Gyl' Rotakan –

Mythic

Gyl’ Rotakan was not summoned. It came into reality of its own volition soon after the first Baratoth was created. It says nothing and sees everything. It watches the progress of the Bolvin pilgrims with intense interest, but does nothing to aid or prevent their efforts to probe the plane it hails from. With every movement, it hums a sound that is somehow both just a little too high and little too low to be clearly heard by mortal ears. On the rare occasions that wandering bandits or marauders have threatened the pilgrims’ enclave, Gyl’ Rotakan simply blinked them out of existence without warning or hesitation. Father Mauritus doesn’t know what this archangel wants from them, but understands that they couldn’t stop it even if they wanted to. So Gyl’ Rotakan’s mysterious vigil continues uninterrupted.

1 / 1 · 100%

[p align="center"]Power

[p align="center"]Stamina

[p align="center"]Agility

[p align="center"]Ability

[p align="center"]24.3%

[p align="center"]17.2%

[p align="center"]58.5%

[p align="center"]Gain 1 Inevitability stack at the start of each turn, up to 10. At max stacks, your skills ascend.

Inevitability: 2.5% Critical Chance, Dual Strike, and Accuracy

Gyl' Rotakan will also have a built-in* Neurion Stimulator that provides the following effect:

66% chance to Bleed (45%) the Closest 2 when you hit an enemy

*This cannot be replaced with a different Neurion Stimulator

Alpha Strike

0SP

Bleed Closest 2 Ascended: Bleed closest 3 

50% 47%

Auspicious Curse

0SP

Bleed Furthest Ascended: Bleed Furthest & Weakest

91% 45% & 42%

Sow Order

1SP

Air Damage Fastest Ascended: Air Damage Fastest & Bleed

156% 156%

Enforce Chaos

2SP

Air Damage Random & 4 Extra Enemies Ascended: Air Damage Random & 7 Extra Enemies

53% 38%

Ominous Gift

3SP

Air Damage Target Enemy Ascended: Air Damage Target Enemy & 1 Extra Skill

225% 225%

Omega Wave

4SP

Air Damage Enemy Team Ascended: Bleed Enemy Team twice

120% 60%

Gyl' Rotakan and the Pilgrims of Big Claw will be added to the game on ** March 19th ** when the newest World Boss, Gallus Apotheosis, is released!

Читать в Steam ↗

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