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New Ancient Cities hotfix!

v 1.8.34 New hotfix!

We have made some adjustments and optimizations to the current game based on your feedback to improve the gameplay experience. Hope you like it!

LATEST CHANGES & FIXES

  • Optimized shader loading time and graphics fps in-game.

  • Now you can feed your animals with bones in the feeders.

  • Now the tribe members can cross the reeds.

  • Now lavender provide straw.

  • Increased maintenance period for palisades.

  • Increased livestock reproduction rate.

  • Removed comunal priority policy.

  • Removed holiday items.

  • Updated guided and reference tutorials.

  • Fixed lavender and pea plant visuals.

  • Fixed learner when no requirement needed.

  • Fixed freeze when many regional groups.

  • Fixed trade and raid buttons when no more groups available.

  • Fixed user priority effect.

CHANGES

  • Christmas items are now available!

  • Included new trees : cherry, holly oak, oak, boreal pine and continental pine.

  • Included new plants : downy willow and lavender

  • Included new resources : cherries and acorns.

  • Improved river crossings, better visibility.

  • Now production performance is based on difficulty level.

  • Now priority is controlled with a single button and dont increase vacancies.

  • Now decay pace for food changes by temperature and humidity.

  • Now livestock from migrants is autoasigned to herding groups.

  • Included food preference value in resource tooltip.

  • Included priority button for orders.

  • Removed skip night control, now is automatic.

  • Removed cropping from axes.

  • Improved unrest display for the tribe and individuals.

  • Improved shader cache process when continuing, loading or new game.

  • Improved shader cache for smoother camera movements after first load.

  • Improved local map generation for more detailed orography.

  • Improved storage lock interface.

  • Improved selected entity window layout.

  • Improved farms information and reports.

  • Increased byproduct for wheat thresing.

  • Increased region extension for new games, improving local orography.

  • Increased animal raid probability by dificulty level.

  • Increased human load capacity for better efficiency.

  • Increased maximum number of slots for several working groups.

  • Increased maximum slope for farms and crops.

  • Increased fine stone availability for trade.

  • Increased inclusion of new elements in local maps each season.

  • Increased log resource availability.

  • Tweaked effect of individual knowledge when priorizing tasks.

  • Tweaked pray values for temples.

  • Tweaked bird rate for humans and animals.

  • Tweaked planting moths for some crops.

FIXES

  • Fixed chop task priority to mach other task priorities.

  • Fixed rock walls in the sea when creating local map.

  • Fixed learning report tooltip visualization.

  • Fixed removing tasks with lasso tool when limit reached.

  • Fixed migrants stuck, now arrive in the middle of the camp.

  • Fixed random crash when creating local map.

  • Fixed innacesible rectangular buildings when next to others.

  • Fixed regional groups related crashes.

  • Fixed human blending with terrain.

  • Fixed boats below the sea in the regional map.

  • Fixed sleeping in inappropriate places.

  • Fixed feeders that were expelling rotten food.

  • Fixed names changing randomly.

  • Fixed fog related glitch when snowing.

  • Fixed some tooltip related issues.

  • Fixed tool lack reports for chop orders.

  • Fixed effect of removing traits on other traits and attributes.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

  • Please use the Steam 'Players' forum to post your feedback, bugs & issues.

  • Please send us a report if the game crashes and post report number in the forums.

  • Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

  • We are working on new free content updates while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

  • The easiest way to support us is to write a review on Steam!
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