New Ancient Cities hotfix!
v 1.8.34 New hotfix!
We have made some adjustments and optimizations to the current game based on your feedback to improve the gameplay experience. Hope you like it!
LATEST CHANGES & FIXES
-
Optimized shader loading time and graphics fps in-game.
-
Now you can feed your animals with bones in the feeders.
-
Now the tribe members can cross the reeds.
-
Now lavender provide straw.
-
Increased maintenance period for palisades.
-
Increased livestock reproduction rate.
-
Removed comunal priority policy.
-
Removed holiday items.
-
Updated guided and reference tutorials.
-
Fixed lavender and pea plant visuals.
-
Fixed learner when no requirement needed.
-
Fixed freeze when many regional groups.
-
Fixed trade and raid buttons when no more groups available.
-
Fixed user priority effect.
CHANGES
-
Christmas items are now available!
-
Included new trees : cherry, holly oak, oak, boreal pine and continental pine.
-
Included new plants : downy willow and lavender
-
Included new resources : cherries and acorns.
-
Improved river crossings, better visibility.
-
Now production performance is based on difficulty level.
-
Now priority is controlled with a single button and dont increase vacancies.
-
Now decay pace for food changes by temperature and humidity.
-
Now livestock from migrants is autoasigned to herding groups.
-
Included food preference value in resource tooltip.
-
Included priority button for orders.
-
Removed skip night control, now is automatic.
-
Removed cropping from axes.
-
Improved unrest display for the tribe and individuals.
-
Improved shader cache process when continuing, loading or new game.
-
Improved shader cache for smoother camera movements after first load.
-
Improved local map generation for more detailed orography.
-
Improved storage lock interface.
-
Improved selected entity window layout.
-
Improved farms information and reports.
-
Increased byproduct for wheat thresing.
-
Increased region extension for new games, improving local orography.
-
Increased animal raid probability by dificulty level.
-
Increased human load capacity for better efficiency.
-
Increased maximum number of slots for several working groups.
-
Increased maximum slope for farms and crops.
-
Increased fine stone availability for trade.
-
Increased inclusion of new elements in local maps each season.
-
Increased log resource availability.
-
Tweaked effect of individual knowledge when priorizing tasks.
-
Tweaked pray values for temples.
-
Tweaked bird rate for humans and animals.
-
Tweaked planting moths for some crops.
FIXES
-
Fixed chop task priority to mach other task priorities.
-
Fixed rock walls in the sea when creating local map.
-
Fixed learning report tooltip visualization.
-
Fixed removing tasks with lasso tool when limit reached.
-
Fixed migrants stuck, now arrive in the middle of the camp.
-
Fixed random crash when creating local map.
-
Fixed innacesible rectangular buildings when next to others.
-
Fixed regional groups related crashes.
-
Fixed human blending with terrain.
-
Fixed boats below the sea in the regional map.
-
Fixed sleeping in inappropriate places.
-
Fixed feeders that were expelling rotten food.
-
Fixed names changing randomly.
-
Fixed fog related glitch when snowing.
-
Fixed some tooltip related issues.
-
Fixed tool lack reports for chop orders.
-
Fixed effect of removing traits on other traits and attributes.
PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.
-
Please use the Steam 'Players' forum to post your feedback, bugs & issues.
-
Please send us a report if the game crashes and post report number in the forums.
-
Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are working on new free content updates while improving the game.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?
- The easiest way to support us is to write a review on Steam!
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.