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Update 1.10.0.3

Balance Adjustments

[p align="start"]This patch aims to nerf the currently overly popular Void Eye and buff some niche units and techs.

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Void Eye

  • [Charged Shot] ATK modifier +175% → +120%

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Sabertooth

  • Attack Interval 3.4s → 3.2s

  • ATK 7858 → 7243 (-8%)

  • HP 15541 → 14886 (-4%)

Developer's Note: The adjusted Sabertooth will be a bit less effective against high-HP targets, while slightly more effective against medium-sized units.

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Tarantula

  • [Spider Mine] Explosion Damage 4500 → 1000, Explosion Radius 9m → 12m, HP 750 → 500, Price 300 → 200
Developer's Note: The adjusted \[Spider Mine] will provide the Tarantula with another option to clear swarms.

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Mustang

  • [Culling Rounds] Price 200 → 100

Farseer

  • [Scanning Radar] Price 300 → 200

Raiden

  • New Tech [Energy Shield]: Obtain an Energy Shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
Developer's Note: The newly added technology \[Energy Shield] will serve as a means for Raiden to enhance its survivability and counter nukes.

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Unit Variant

  • [Assault Raiden] HP modifier +200% → +80%, Attack Range modifier -50 → -20
Developer's Note: After the addition of Raiden's new technology \[Energy Shield], the HP bonus of the original \[Assault Raiden] is likely too high.

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Feedback & Bug Reports

[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.

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