Update 1.11.1
[p align="start"]Update 1.11.1 will take place at 09:00 UTC (06:00 Eastern Daylight Time, 11:00 Central European Summer Time) on Thursday, July 9th, during which the server will undergo approximately 1 hour of maintenance. This update added a new Tech to Stormcaller, made many balance adjustments, and implemented a few QoL improvements.
[p align="start"]
Balance Adjustments
Stormcaller
- [High Explosive Anti-tank Shells] changed to [Heavy Missile]: Increases ATK by 120%, increases Missile HP by 250%, but increases Attack Interval by 25%
Developer's Note: This Tech provides players with a means to counter Missile Interceptors. It is worth noting that the significantly increased Attack Interval makes Stormcaller particularly ineffective against Light Units.
[p align="start"]
Sledgehammer
- [Armor-Piercing Bullets] Cost 150 → 100
Developer's Note: After the nerf to \[Mechanical Rage], \[Armor-Piercing Bullets] seems a bit too weak.
[p align="start"]
Mustang
-
[Culling Rounds] Cost 200 → 250
-
[Armor-Piercing Bullets] Cost 300 → 250
Developer's Note: We have adjusted both the most and least popular Tech for the Mustang, aiming to make the Mustang's Tech choices more diverse
[p align="start"]
Vortex
-
[Grid Integration] Cost 200 → 250
-
[Mobile Power Station] ATK modifier +20% → +30%
Developer's Note: We hope this adjustment will allow a small number of Vortexes to have a larger impact
[p align="start"]
Void Eye
- [Aerial Mode] Cost 200 → 150
Developer's Note: We have buffed the relatively less popular Tech of Void Eye
[p align="start"]
War Factory
- [Photon Coating] Cost 250 → 200
Developer's Note: We have buffed the relatively less popular Tech of War Factory
[p align="start"]
Scorpion
- [Convergent Fire] Cost 150 → 100
Developer's Note: We have buffed the relatively less popular Tech of Scorpion
[p align="start"]
Fire Badger
- [Napalm] Cost 300 → 250
Developer's Note: We have buffed the relatively less popular Tech of Fire Badger
[p align="start"]
Abyss
- [Photon Coating] Cost 300 → 250
Developer's Note: We have buffed the relatively less popular Tech of Abyss
[p align="start"]
Tarantula
- [Spider Mine] Cost 200 → 150
Developer's Note: We have buffed the relatively less popular Tech of Tarantula
[p align="start"]
Raiden
- [Energy Shield] Cost 200 → 150
Developer's Note: We have buffed the relatively less popular Tech of Raiden
[p align="start"]
Typhoon
- [Reactive Armor] Cost 200 → 150
Developer's Note: We have buffed the relatively less popular Tech of Typhoon
[p align="start"]
Hacker
-
Attack animation time 0.9s → 0.6s
-
ATK 645 → 600 (-7%)
Developer's Note: This adjustment will slightly increase the efficiency of Hackers against Units like Sledgehammers and Typhoons
[p align="start"]
Vulcan
-
HP 32559 → 30279 (-7%)
-
[Incendiary Bomb] Cost 300 → 250
-
[Sticky Oil Bomb] Cost 200 → 150
-
[Ignite] Cost 250 → 300
Developer's Note: Vulcan has been a bit too popular recently, so we've applied a small nerf to it while buffing its less popular Techs.
[p align="start"]
Sandworm
-
ATK 9352 → 9726 (+4%)
-
Cost 150 → 100
Developer's Note: We have buffed the relatively less popular Tech of Sandworm
[p align="start"]
Map Layout
- Added two new layouts with fewer defensive structures
[p align="start"]
Unit Variants
-
[Elite Marksman] Level of recruited Marksman: 3 → 2
-
[Elite Rhino] Level of recruited Rhino: 3 → 2
-
[Elite Steel Ball] Level of recruited Steel Ball: 3 → 2
-
[Elite Fang] Level of recruited Fang: 3 → 2
-
[Elite Stormcaller] Level of recruited Stormcaller: 3 → 2
-
[Elite Hacker] Level of recruited Hacker: 3 → 2
-
[Elite Arclight] Level of recruited Arclight: 3 → 2
-
[Elite Phoenix] Level of recruited Phoenix: 3 → 2
-
[Elite Tarantula] Level of recruited Tarantula: 3 → 2
-
[Elite Wasp] Level of recruited Wasp: Level 3 → Level 2, Reinforcement Card Level: 2 → 1
-
[Elite Mustang] Level of recruited Mustang: 3 → 2, Reinforcement Card Level: 2 → 1
-
[Elite Sledgehammer] Level of recruited Sledgehammer: 3 → 2, Reinforcement Card Level: 2 → 1
-
[Elite Crawler] Reinforcement Card Level: 2 → 1
[p align="start"]
4-Player Brawl Match
- Experimental Death Knell will no longer appear in reinforcement after Round 7
Developer's Note: This will effectively reduce the frequency of \[Experimental Death Knell] appearing in 4-Player Brawl Match Mode
[p align="start"]
Experience Optimization
-
During the Deployment Phase, when the mouse hovers over a Tech icon, if the Tech has an area of effect, the exact area of the effect will be displayed around the unit.
-
Now you can invite friends or join your friends' rooms through the Steam Client, and view more detailed game status of your Steam friends.
-
The system now remembers your previous Lobby filter settings
-
Removed the performance warning pop-up displayed before 4-Player Brawl matches
-
Maximum number of Emotes equipped: 8 → 16
-
The maximum number of participants per group in the Weekend Tournament: 128 → 64
Developer's note: A lower maximum number of participants per group will result in players within the same group having more closely matched skill levels.
[p align="start"]
Bugfixes
-
Fixed the issue where Battlefield Power spawned units fail to activate Techs properly
-
Fixed several issues related to Abyss
-
Fixed multiple desync issues
-
Fixed an issue related to shields
-
Fixed a Marksman [Assault Mode] visual issue
-
Fixed an Experimental Death Knell display issue
-
Fixed some display issues caused by switching the game language
[p align="start"]
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
-
[p align="start"]*Mechabellum *Discord: https://discord.gg/mechabellum
-
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
-
*Mechabellum *Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.