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Update 2.0x2

Standard Versus - Balance Adjustments

Centurion

  • [Melee Mode]: Required attacks to switch modes: 15 → 20; fully restores HP upon switching to melee mode.

  • With [Dual Wield] activated, required attacks to switch to [Melee Mode] increase by 100%.

Developer Note: We want the Centurion to perform more ranged attacks before engaging in melee, delaying its entry into the frontline.

Battlefield Powers

  • [Nuke]: Cost 350 → 300, added a 1-round research cooldown.

  • [Lightning Storm]: Cost 350 → 300, added a 1-round research cooldown.

  • [Ion Blast]: Cost 250 → 200, added a 1-round research cooldown.

Developer Note: After opponents pick high-impact Battlefield Powers from Reinforcements, we want to give players more time to react and counter.

Star Expedition - New Co-op Mode

You can now invite friends (or other players from public chat) to embark on 2-player Star Expeditions together.

Star Expedition - General Optimizations

  • Optimized the visual effects of the expedition preparation screen.

  • Optimized the visual effects of the Hangar (Unit Modification) screen.

  • Replaced placeholder icons for certain reinforcement cards.

  • Friends currently playing Star Expedition are now visible in the friends list.

  • The leaderboard now displays players' all-time high expedition scores.

Star Expedition - Balance Adjustments

Centurion

  • HP 12500 → 15000

  • Default Tech changed from [Homing Missile] to [Melee Mode]

  • [Melee Mode]: Required attacks to switch modes: 15 → 20; fully restores HP upon switching to melee mode.

  • With [Dual Wield] activated, required attacks to switch to [Melee Mode] increase by 100%.

  • [Homing Missile] Missile damage now scales with unit level, +800 per Level

Abyss

  • [Disintegration] Deals damage equal to 30% of the target's current HP → Deals damage equal to 20% of the target's current HP

  • [Swarm Missiles] Each missile deals 800 damage → Each missile deals 600 damage

  • [Dark Companion] Cost 200 → 500

  • [Vertical Sweep] ATK modifier +50% → +80%; Cost 150 → 100

  • [Range Enhancement] Cost 300 → 500

War Factory

  • [Phoenix Production] Maximum production count: 6

  • [Steel Ball Production] Production interval 5s → 7s, maximum production count: 10

  • [Sledgehammer Production] Production interval 3.5s → 4.9s, maximum production count: 14

  • [Armor Enhancement] Blocks 60 damage per Level → blocks 80 damage per Level, HP modifier +50% → +60%, Cost 200 → 100

  • [Launcher Overload] Range modifier -20 → -10

  • [Photon Coating] Duration 30s → 40s

  • [Range Enhancement] Cost 300 → 500

Mountain

  • [Extended Range Ammo] Range modifier +200 → +160, Attack modifier -60% → -75%

  • [Saturation Bombardment] Attack Interval modifier +100% → +120%

  • [Mountain Plating] Damage blocked per hit 1500 → 1000

  • [Anti-Aircraft Ammunition] ATK reduced by 40%

  • [Range Enhancement] Cost 300 → 500

Mustang

  • Default Tech changed from [Armor-Piercing Bullets] to [Aerial Specialization]

  • [High-Explosive Ammo] ATK reduced by 10%

  • [Culling Rounds] Execution HP threshold per Level +400 → +300

Vortex

  • Default Tech changed from [Mobile Power Station] to [Electromagnetic Twin]

  • [Electromagnetic Twin] Phantom ATK is 30% of the main body's ATK → Phantom ATK is 100% of the main body's ATK

Sledgehammer

  • Default Tech changed from [Mechanical Rage] to [Armor Enhancement]

  • [Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level

Stormcaller

  • [Armor-Piercing Ammo] Attack Interval modifier +15% → +0%, ATK modifier+120% → +100%

Steel Ball

  • Default Tech changed from [Energy Absorption] to [Kinetic Charge]

  • [Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level

Fire Badger

  • Default Tech changed from [Counter-Fire] to [Napalm]

  • Flame duration 8s → 12s

Arclight

  • [Shockwave] Damage 100 → 200

Hound

  • HP 879 → 1054

  • [Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level

  • Removed the [Fire Extinguisher] Tech

Rhino

  • Removed the [Power Armor] Tech

  • [Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level

Scorpion

  • Default Tech changed from [Field Maintenance] to [Doubleshot]

  • [Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level

Farseer

  • Default Tech changed from [Scanning Radar] to [Burst Mode]

  • Attack Interval +160% → +200%

Sandworm

  • [Anti-Aerial] Cost 200 → 100

  • [Armor Enhancement] Blocks 60 damage per Level → blocks 80 damage per Level

Vulcan

  • Default Tech changed from [Sticky Oil Bomb] to [Incendiary Bomb]

  • [Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level

Typhoon

  • [Maintenance Array] Healing 600 → 700

Fortress / Melting Point / Overlord / Wraith / Tarantula / Phantom Ray

  • [Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level

Experimental Death Knell

  • Experimental Death Knell can now be sold

Core Building

  • Fortifying Core Buildings no longer reduces the [EMP Paralyze] duration caused by core destruction.
Developer Note: This reduces the viability of the strategy where players completely abandon one core building.

Reinforcements

  • Supply gain for skipping normal Reinforcement: 50 → 100

  • Supply gain for skipping the Titan Reinforcement on Round 7: 50 → 1000

  • Added [Supply Drop]: Get 600 Supply in the next Round, Cost 200

  • [Intro Promo] Cost 200 → 300

  • [Classic Gunnery] Cost 0 → 200

  • [Tactical Synergy]: When there are 9 different unit types on the field, all units gain +20% ATK and +20% HP; Cost 0 → 100

  • [Intensive Training] Cost 0 → 300, and this Reinforcement is non‑repeating now

Equipment

  • [Enhancement Module] Units equipped with this item will have their XP gain speed increased by 200%; Cost 100 → 0

  • [Super Heavy Armor] Cost 0 → 100

  • [Mustang Production Line] Cost 0 → 100

  • [Tank Production Line] Cost 0 → 100

  • [Steel Ball Production Line] Cost 0 → 100

  • [High-Flammability Ammo] Cost 200 → 100

  • [Small Laser Sights] Cost 200 → 150

  • [Small Firepower Control System] Cost 200 → 150

  • [Small Heavy Armor] Cost 200 → 150

  • [Small Amplifying Core] Cost 200 → 150

Assets

  • [Tech Passkey] Load 7 → 4

  • [VIP Patron] Load 3 → 4

  • [Intensive Training] Load 2 → 4

  • [Retrofit Blueprint] is no longer effective on the Experimental Death Knell

Bugfixes

  • Fixed several UI visual issues

  • Fixed several localization issues

  • Fixed the issue where some skins did not display correctly in Star Expedition

  • Fixed the issue where a Centurion with [Melee Mode] tech would enter melee mode immediately after teleporting into flank

  • Fixed the issue where the damage of the last bullet of a Centurion before entering [Melee Mode] was calculated incorrectly

  • Fixed incorrect interactions between cloaked units and flying units

How to access the Public Test Server

  1. Locate Mechabellum in your Steam library, right-click on it, and select Properties...
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  1. In the pop-up Properties window, select the Game Versions & Betas tab, and then choose public_test from the menu of NAME & DESCRIPTION
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  1. Wait for the update to complete. Please note that the version should display as public_test. Now click Play, and you can get access to the Public Test Server.
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  1. In order to switch back to the Live Server, please repeat these steps and select Default Public Version from the menu.

Feedback & Bug Reports

Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.

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