Update 2.0x2
Standard Versus - Balance Adjustments
Centurion
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[Melee Mode]: Required attacks to switch modes: 15 → 20; fully restores HP upon switching to melee mode.
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With [Dual Wield] activated, required attacks to switch to [Melee Mode] increase by 100%.
Developer Note: We want the Centurion to perform more ranged attacks before engaging in melee, delaying its entry into the frontline.
Battlefield Powers
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[Nuke]: Cost 350 → 300, added a 1-round research cooldown.
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[Lightning Storm]: Cost 350 → 300, added a 1-round research cooldown.
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[Ion Blast]: Cost 250 → 200, added a 1-round research cooldown.
Developer Note: After opponents pick high-impact Battlefield Powers from Reinforcements, we want to give players more time to react and counter.
Star Expedition - New Co-op Mode
You can now invite friends (or other players from public chat) to embark on 2-player Star Expeditions together.
Star Expedition - General Optimizations
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Optimized the visual effects of the expedition preparation screen.
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Optimized the visual effects of the Hangar (Unit Modification) screen.
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Replaced placeholder icons for certain reinforcement cards.
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Friends currently playing Star Expedition are now visible in the friends list.
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The leaderboard now displays players' all-time high expedition scores.
Star Expedition - Balance Adjustments
Centurion
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HP 12500 → 15000
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Default Tech changed from [Homing Missile] to [Melee Mode]
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[Melee Mode]: Required attacks to switch modes: 15 → 20; fully restores HP upon switching to melee mode.
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With [Dual Wield] activated, required attacks to switch to [Melee Mode] increase by 100%.
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[Homing Missile] Missile damage now scales with unit level, +800 per Level
Abyss
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[Disintegration] Deals damage equal to 30% of the target's current HP → Deals damage equal to 20% of the target's current HP
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[Swarm Missiles] Each missile deals 800 damage → Each missile deals 600 damage
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[Dark Companion] Cost 200 → 500
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[Vertical Sweep] ATK modifier +50% → +80%; Cost 150 → 100
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[Range Enhancement] Cost 300 → 500
War Factory
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[Phoenix Production] Maximum production count: 6
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[Steel Ball Production] Production interval 5s → 7s, maximum production count: 10
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[Sledgehammer Production] Production interval 3.5s → 4.9s, maximum production count: 14
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[Armor Enhancement] Blocks 60 damage per Level → blocks 80 damage per Level, HP modifier +50% → +60%, Cost 200 → 100
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[Launcher Overload] Range modifier -20 → -10
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[Photon Coating] Duration 30s → 40s
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[Range Enhancement] Cost 300 → 500
Mountain
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[Extended Range Ammo] Range modifier +200 → +160, Attack modifier -60% → -75%
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[Saturation Bombardment] Attack Interval modifier +100% → +120%
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[Mountain Plating] Damage blocked per hit 1500 → 1000
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[Anti-Aircraft Ammunition] ATK reduced by 40%
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[Range Enhancement] Cost 300 → 500
Mustang
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Default Tech changed from [Armor-Piercing Bullets] to [Aerial Specialization]
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[High-Explosive Ammo] ATK reduced by 10%
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[Culling Rounds] Execution HP threshold per Level +400 → +300
Vortex
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Default Tech changed from [Mobile Power Station] to [Electromagnetic Twin]
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[Electromagnetic Twin] Phantom ATK is 30% of the main body's ATK → Phantom ATK is 100% of the main body's ATK
Sledgehammer
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Default Tech changed from [Mechanical Rage] to [Armor Enhancement]
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[Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level
Stormcaller
- [Armor-Piercing Ammo] Attack Interval modifier +15% → +0%, ATK modifier+120% → +100%
Steel Ball
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Default Tech changed from [Energy Absorption] to [Kinetic Charge]
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[Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level
Fire Badger
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Default Tech changed from [Counter-Fire] to [Napalm]
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Flame duration 8s → 12s
Arclight
- [Shockwave] Damage 100 → 200
Hound
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HP 879 → 1054
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[Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level
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Removed the [Fire Extinguisher] Tech
Rhino
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Removed the [Power Armor] Tech
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[Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level
Scorpion
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Default Tech changed from [Field Maintenance] to [Doubleshot]
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[Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level
Farseer
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Default Tech changed from [Scanning Radar] to [Burst Mode]
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Attack Interval +160% → +200%
Sandworm
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[Anti-Aerial] Cost 200 → 100
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[Armor Enhancement] Blocks 60 damage per Level → blocks 80 damage per Level
Vulcan
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Default Tech changed from [Sticky Oil Bomb] to [Incendiary Bomb]
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[Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level
Typhoon
- [Maintenance Array] Healing 600 → 700
Fortress / Melting Point / Overlord / Wraith / Tarantula / Phantom Ray
- [Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level
Experimental Death Knell
- Experimental Death Knell can now be sold
Core Building
- Fortifying Core Buildings no longer reduces the [EMP Paralyze] duration caused by core destruction.
Developer Note: This reduces the viability of the strategy where players completely abandon one core building.
Reinforcements
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Supply gain for skipping normal Reinforcement: 50 → 100
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Supply gain for skipping the Titan Reinforcement on Round 7: 50 → 1000
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Added [Supply Drop]: Get 600 Supply in the next Round, Cost 200
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[Intro Promo] Cost 200 → 300
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[Classic Gunnery] Cost 0 → 200
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[Tactical Synergy]: When there are 9 different unit types on the field, all units gain +20% ATK and +20% HP; Cost 0 → 100
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[Intensive Training] Cost 0 → 300, and this Reinforcement is non‑repeating now
Equipment
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[Enhancement Module] Units equipped with this item will have their XP gain speed increased by 200%; Cost 100 → 0
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[Super Heavy Armor] Cost 0 → 100
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[Mustang Production Line] Cost 0 → 100
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[Tank Production Line] Cost 0 → 100
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[Steel Ball Production Line] Cost 0 → 100
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[High-Flammability Ammo] Cost 200 → 100
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[Small Laser Sights] Cost 200 → 150
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[Small Firepower Control System] Cost 200 → 150
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[Small Heavy Armor] Cost 200 → 150
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[Small Amplifying Core] Cost 200 → 150
Assets
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[Tech Passkey] Load 7 → 4
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[VIP Patron] Load 3 → 4
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[Intensive Training] Load 2 → 4
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[Retrofit Blueprint] is no longer effective on the Experimental Death Knell
Bugfixes
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Fixed several UI visual issues
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Fixed several localization issues
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Fixed the issue where some skins did not display correctly in Star Expedition
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Fixed the issue where a Centurion with [Melee Mode] tech would enter melee mode immediately after teleporting into flank
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Fixed the issue where the damage of the last bullet of a Centurion before entering [Melee Mode] was calculated incorrectly
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Fixed incorrect interactions between cloaked units and flying units
How to access the Public Test Server
- Locate Mechabellum in your Steam library, right-click on it, and select Properties...
- In the pop-up Properties window, select the Game Versions & Betas tab, and then choose public_test from the menu of NAME & DESCRIPTION
- Wait for the update to complete. Please note that the version should display as public_test. Now click Play, and you can get access to the Public Test Server.
- In order to switch back to the Live Server, please repeat these steps and select Default Public Version from the menu.
Feedback & Bug Reports
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
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Mechabellum Discord: https://discord.gg/mechabellum
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Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
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Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
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