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Update 2.1.4: Hotfix #1

This is a minor update to yesterday's v2.1.4 patch, addressing feedback regarding map voting, sound, hitmarkers and weapons

v2.1.4 Hotfix Patch Notes

UX / UI

  • Hitmarker change reverted back to the original. However, you can now customize hitmarkers even further to your liking. These customization options can be found under "Gameplay" Menu
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  • Map Voting will now use a "Chance" based system, where the more votes a map receives, the more likely it is to be chosen, but is not guaranteed. This change should allow for the majority to generally have the most impact, but also keep the rotation lively.

GAMEPLAY

  • Time to "Give Up" when holding 'SPACE' slowed down. *(Still faster than original one, but the previous change made it almost instant, lobbies started to have max 2-3 revive maximum from 10-15 revives per round previously.)

WEAPONS

F2000

  • Vertical recoil reduced from 1.1 to 1

  • Horizontal recoil reduced from 0.7 to 0.6

  • ADS time buffed from 0.2 seconds to 0.15 seconds

  • Increased magazine size from 30 to 35

  • Reload speed factor increased to 1.35 (from 3.88 to 3.51s)

  • Increased starting magazine count from 2 to 3

** M110 **

  • Rate of fire reduced from 300 to 200 (with input buffer, it become one of the fastest TTK gun at short range)

** AUGA3 **

  • Muzzle flash reduced from 100 to 60

MAPS/ENVIRONMENT

  • ZalfiBay: Fixed objectives that were incorrectly placed underground on Frontline

AUDIO

  • Further adjustments to distant gunfire audio, this will require some experimentation to find the right balance

Hotifx #1 applied to 2.1.4 September 18th, 2023

Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch.

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