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Patch notes for version 87

  • Added new act, Battlements, with 2 floors

  • Chambers levels made bigger, but the act reduced to 2 floors

  • Reworked shortcut levels

  • Added modding support

Classes

Thief

  • Increased health gain by level from 4 to 5

  • Sidestep, now has both passive evasion and stacks

  • Grappling hook, bigger hitbox

Sorcerer

  • Orb or Winter shards now bounce and pierce enemies

  • Frost Shard damage increased by 10% per enemy pierced/bounce

  • Biting Chill, increased freeze chance from 5% to 7.5%

  • Shatter, other players can also cause a shatter from your frozen enemies

Warlock

  • Lowered base health from 75 to 60

  • Soul Dagger now does damage on every hit, but with 2 lower damage on all levels

Wizard

  • Blastwave now places the correct Scorched Earth for level 3 & 4

Priest

  • Holy Light, added a small impact aoe

Ranger

  • Marked Prey reworked to being a crit that applies the mark when it procs

  • Powershot, 90% slow instead of 100% while charging

  • Flurry of Arrows cooldown lowered from 2s to .75s

Items/Drinks

  • Added new drinks: Enchanted Slammer, Mind Control, Overflowing Physique, Frenetic Eruption, Kinetic Kiss, Spilled Blood, Stab in the Dark

  • Drinks are now free if in stock but cost more money when out of stock

  • Added new items: Gloves of Warding, Seal of Souls, Boots of Freedom, Duke's Signet Ring, Searing Sabatons, Mask of Bewilderment, Lesser Sphere of Time, Sphere of Time, Sphere of Warriors, Sphere of Heroes

  • Boots of Speed split up in to two items with a set bonus, each giving as much as the old boots

  • Lowered cooldowns of Earthsplitter, Stormcaller, Wrath of the Thundergod, Scarab of Protection and Descending Destruction so they trigger more frequently

  • Increased damage of Spiked boots from 15 to 25

  • Boots of the Giant moved to rare

  • Stormcaller, increased range of the lightning bolt

  • Descending Destruction, increased damage and burning

  • Reinforced Gloves now block more damage

Fixes and changes

  • You no longer have to press a button under the armory statues

  • Class titles now scale infinitely

  • Separated respeccing attunements from skills

  • Lowered taxes when defeating the last boss

  • Shop no longer spawns on the first level of an act

  • Added new shop variations

  • Mana drain debuff is now a percentage loss of max mana

  • Added announcement text to imp

  • Added "Gold Fever" monolith buff

  • Game over screen now shows icon of whoever killed you

  • Adjusted enemy health scaling to be lower when playing as 2 or 3 people

  • Show cost of locked chapel upgrades

  • Added several new dyes

  • Statistics can now go above 2 billion without getting bugged

  • Removed attack and skill effects icon/text in character menu, it's now part of the tooltip of attack power

  • Improved frame limiter accuracy

  • Experimental fixes for getting pushed through walls

  • Fix ace key being given multiple times on town reload

  • Fix game over screen crash which can happen randomly

  • Added and adjusted several new sounds

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