Patch notes for version 87
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Added new act, Battlements, with 2 floors
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Chambers levels made bigger, but the act reduced to 2 floors
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Reworked shortcut levels
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Added modding support
Classes
Thief
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Increased health gain by level from 4 to 5
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Sidestep, now has both passive evasion and stacks
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Grappling hook, bigger hitbox
Sorcerer
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Orb or Winter shards now bounce and pierce enemies
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Frost Shard damage increased by 10% per enemy pierced/bounce
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Biting Chill, increased freeze chance from 5% to 7.5%
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Shatter, other players can also cause a shatter from your frozen enemies
Warlock
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Lowered base health from 75 to 60
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Soul Dagger now does damage on every hit, but with 2 lower damage on all levels
Wizard
- Blastwave now places the correct Scorched Earth for level 3 & 4
Priest
- Holy Light, added a small impact aoe
Ranger
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Marked Prey reworked to being a crit that applies the mark when it procs
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Powershot, 90% slow instead of 100% while charging
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Flurry of Arrows cooldown lowered from 2s to .75s
Items/Drinks
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Added new drinks: Enchanted Slammer, Mind Control, Overflowing Physique, Frenetic Eruption, Kinetic Kiss, Spilled Blood, Stab in the Dark
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Drinks are now free if in stock but cost more money when out of stock
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Added new items: Gloves of Warding, Seal of Souls, Boots of Freedom, Duke's Signet Ring, Searing Sabatons, Mask of Bewilderment, Lesser Sphere of Time, Sphere of Time, Sphere of Warriors, Sphere of Heroes
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Boots of Speed split up in to two items with a set bonus, each giving as much as the old boots
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Lowered cooldowns of Earthsplitter, Stormcaller, Wrath of the Thundergod, Scarab of Protection and Descending Destruction so they trigger more frequently
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Increased damage of Spiked boots from 15 to 25
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Boots of the Giant moved to rare
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Stormcaller, increased range of the lightning bolt
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Descending Destruction, increased damage and burning
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Reinforced Gloves now block more damage
Fixes and changes
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You no longer have to press a button under the armory statues
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Class titles now scale infinitely
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Separated respeccing attunements from skills
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Lowered taxes when defeating the last boss
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Shop no longer spawns on the first level of an act
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Added new shop variations
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Mana drain debuff is now a percentage loss of max mana
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Added announcement text to imp
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Added "Gold Fever" monolith buff
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Game over screen now shows icon of whoever killed you
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Adjusted enemy health scaling to be lower when playing as 2 or 3 people
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Show cost of locked chapel upgrades
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Added several new dyes
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Statistics can now go above 2 billion without getting bugged
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Removed attack and skill effects icon/text in character menu, it's now part of the tooltip of attack power
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Improved frame limiter accuracy
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Experimental fixes for getting pushed through walls
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Fix ace key being given multiple times on town reload
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Fix game over screen crash which can happen randomly
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Added and adjusted several new sounds
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