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Dragon Ball FighterZ Season 3 - Kefla & Free Update 1.21

👊 Kefla adds her raw power to Dragon Ball FighterZ on 28 February. Get the FighterZ Pass 3 to unlock her 𝙩𝙤𝙢𝙤𝙧𝙧𝙤𝙬!

Patch 1.21 implements big system changes in addition to an array of character balances sure to fire up your spirits and get right onto the battlefield again!

  • The updated assists system will enable players to choose between three different Z Assists for each character before the fight, allowing players to create new combos and broaden their playstyles!

  • As the battle goes on, the last character standing will see their power increase drastically. Don’t give up until the last second!

  • In the Boot Camp mode, players will be trained by other characters. This mode will allow them to discover new possibilities and push their skills to new heights!

Updated Battle Screen

  • Updated the battle screen.

Selectable Z Assists

  • Players can now choose from 3 assists for each character.

Limit-Breaking Power

  • Health gauge changes when one character remains, and the character has the following effects.  ① Increased damage output  ② Ki gauge increases by one  ③ Opponent's recoverable health is reduced on hit (except with invincible moves)

Adjustments to Instant Overheads

  • All jumping attacks will no longer hit a crouching opponent when performed as the character is rising into the air (AKA instant overheads).
  • Characters blocking mid-air will be in a crouching state after landing.
  • When hit just before landing from a jump, characters will be in a grounded state rather than a mid-air state.

Advantage Gauge

  • Added a gauge that displays health proportion for all members of a team.

Ki Charge

  • Reduced recovery.
  • Can now deflect Ki Blasts.
  • Pressing the heavy attack button during a Ki Charge will now perform a Super Dash.
  • Ki Charge can now be continued for a set amount of time even when Ki gauge is maxed out.

Vanish

  • Can now be canceled with a Special Move or Super Dash during camera shift.

Dragon Rush

  • Made it easier to combo into when the opponent is taking damage mid-air.
  • Can now be performed after landing a standing light attack.
  • If landed in a combo, it can now be canceled after the attack with a Vanish.
  • The number of jumps and mid-air dashes available resets after a Dragon Rush break.

Dragon Rush (Forced Switch)

  • When a switch is forced via Dragon Rush, the switch will occur faster than before.
  • Switch-in timing can now be manually controlled with a ← input after the forced switch.

Powered-up Special Moves

  • They now only consume half a Ki gauge.

→ + Medium Attack

  • While Sparking! is active, the character will no longer go over the opponent when the move is canceled into an air dash.

Standing/Crouching Heavy Attack

  • Increased the move's damage during camera shift.

Jumping Heavy Attack

  • Removed landing recovery during camera shift.

Guard Cancel Change

  • Increased the attack level when clashed.

Z Assists

  • Can no longer use another Z Assist until some time has passed after the opponent stops blocking.
  • Z Assists that blowback will always knock the opponent in the direction the Z Assist character is facing.
  • Adjusted where Z Assists appear.

Air Dash

  • Made it possible to perform a simple air dash even when holding ↗ immediately after jumping.

Sub-Character Attacks

  • Attacks hitting sub-characters such as Saibamen and the Ginyu Force can now be canceled.

Error Fixes

  • Fixed an issue in which landing a certain way after an attack with landing recovery would cause that same recovery to occur on the next jump.
  • Fixed an issue in which performing an attack immediately after blocking would cause problems with the hurtbox during the following action.
  • For certain attacks that lock the opponent in place and trigger a cinematic sequence, the hitboxes are no longer active during the hitstop.

CLICK HERE FOR THE FULL PATCH NOTES

Читать в Steam ↗

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