Drone rework
REV 1076
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New system: Crew members, buy from cargo ops. Every crew member generates 0.1% of transferable cargo as cargo every hour. Max crew: 500
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New feature: 'Ninetoes' - autoclicks
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New feature: 'Fly Swatter Scope' - fly swatter can do crits
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New feature: 'Fly Swatter Handle' - fly swatter can do multi crits
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New high level feature for WP bonus
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New protocol 'Portal protocol' - add max sentinel starting sector to max transfer starting sector
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New protocol 'Niffler protocol' - 2nd level of postman protocol
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New protocol 'Soviet shaver protocol' - 2nd level of prime shaver protocol
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New protocol 'Reset protocol' - combines bonuses from removed protocols(mk/cargo/unlocks) based on SL
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Add: auto backup loading if current save is broken (happens on blue screen/power loss)
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Add 3 new buy mult values, up to 1B
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Add coin shop info on non stacked/visible coins
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Fix: alt-mod purchase of feature level past max available
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Fix: sentinel protocol level purchase past max available
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Fix: battery stays in ui after last use
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Fix: config stat value is now changed on end edit and not on every change
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Fix: overdrive bonus as ^2 for starting waterpool levels, now it properly scaled
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Remove: multiple sentinel protocols, sp refunded
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Change: buy MK and Color crystals using Ctrl/Alt/Shift modifiers
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Change: Sentinel starting sector is buffed. 10000 per SL and 250 per SP earned, but it can't exceed 65% from max completed sector
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Change: WP bonus features buffed a lot
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Change: weapon price features now give exponential decrease of value. Max level decreased but total bonus greatly increased
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Change: 'Packager protocol' now has exponential scaling and +5 levels
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Change: Decreased max distance bonuses from features and reassemblies. Increase max bonus from duration.
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Drone rework:
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Drone level(DL) = avg level of all equipped items (including empty slots, excluding batteries).
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Now item/batteries drop in a range of 85-95% of DL.
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Rarity is now bound to item level, so there is no random involved in rarity selection.
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Item must be levelled to max available for current rarity and then it must be upgraded to higher rarity.
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Remove rarity bonus stats, now there are sockets, amount of sockets bound to item rarity, up to 3.
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New rarity levels: Arcane, Soviet, Infinity.
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Upgrading rarity has chance to not work. Price increases with every try. Higher the rarity - lower the chance. Decreased by 10% per rarity, common to uncommon has 100% chance.
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WP delivery base reward amount equals to DL.
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Upgrade price has lower scaling now. ~(L * (1 + 0.015 * L)) WP per level, in reality it has steps every 25/100 levels but values is always lower or equal to formula result.
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Items gives you GEM on break now.
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GEM can be broken to DUST (new resource that now can be used only on highest rarity items, additional uses may be added later).
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GEM has 1 stat and can be inserted into items with sockets.
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Reduced max amount of items of same type to 4. (Gems and Batteries got LCargo bonus in the pool)
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All item bonuses now have smooth increase, no more big jumps on every 10/50/100 levels.So each level matters now. F.e. dps bonus on lvl 5 was 250 now it's 10k+
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Tractor beam max level limit was removed (even so it was not working properly)
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Item delivery costs 20 MP now
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MP was restored to max
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All available WP was removed
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Items that have level > 200 have it set to 200 and up to 100 levels (if item had level > 200) were refunded with WP in new price scaling
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Because of new limit of 4 items of same type some items will be unequipped (by lowest level in type) and WP for them will be refunded.
Very Big Thanks to Weedheter for ideas
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