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Patch 1.06 Released: Including new Easy Difficulty and more!

Patch Notes

New Features

  • Added Easy Difficulty mode
  • Added Controller layout cheatsheets
  • Loadout / Deployment order is retained from turn to turn
  • Game will detect if you trap yourself on the campaign map and trigger a game over

Bug Fixes

  • Plunge can now drop from a height of 2 at upgrade level 1 and 2
  • Slight buff to archers
  • Replenish can begin before all units make it to the house, if some are delayed
  • Fixes progression blocker if commander is stunlocked
  • Early game enemy types appear a little sooner
  • Improved Island Generation so failures are less likely
  • Should reduce the chance of having islands stuck under the fog
  • Improved some framerate spikes due to garbage collection
  • Fixed a very rare crash related to navigation
  • Corrected the %age completion on Game Over, so it’s more accurate and doesn’t show 100% if you lose the final level
  • Popups can be closed with the back button
  • Fixed issue where hover effects on soldiers stick when pausing / winning the level
  • Fixed issue where full squads could be sent to replenish
  • Possible fix for occasional soft-lock in the campaign map
  • Fixed a bug where clicking commander portraits in the map screen would result in incorrect audio
  • Fixed one issue that could cause an infinite loading screen on new Campaign
  • Possible fix for game sometimes hanging at start
  • Fix for archers sometimes shooting through cave walls
  • Fixed issues where units would occasionally stick on each other (introduced in 1.04)
  • Fix for potential progression blocker if some soldiers made it into a house but the commander gets stunlocked on their way there
  • Fix for squads occasionally forgetting to follow their commander back out of a house
  • Improved handling of corrupted campaign save files
  • Fix for commander flags getting stuck on houses
  • Cycling through squads will show godrays, indicating the selected squad
  • Fleeing archers will be able to shoot from the ship before their commander arrives
  • Fix for the squad destination marker sometimes becoming invisible
  • Campaign Map updated with new visuals / animations / workflows
  • Various aesthetic improvements to the islands
  • Added several new island pieces to the island generator
  • Pathways between levels on islands are more visible
  • New fire effects
  • Various additional UI / flow tweaks
  • Squads will now exit the house and pretend they were helping, if they were replenishing when the battle was won
  • Corpses get highlighted like grass
  • Flee will popup an icon once the ship is considered fully fled (50% to the fog)
  • Added sparklier snow ❄️
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