Patch 1.10.3.4 is now live
Hello everyone, patch 1.10.3.4 is live! The full changelog can be found below.
Localization
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Updated Ukrainian community translation
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Updated Thai community translation
Fixes:
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Fix 0kb savegame file preventing the playthrough to be listed
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Further fix for trees being destroyed upon load in rare circumstances
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The HUD would disappear when changing the language while placing a Monument.
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Screen could get stuck after pressing cancel when a save game fails to load because of a mod
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Notifications: Fix for savegames that are still seeing notification spamming, e.g. “Insufficient Housing”
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Notifications: Villager Stuck was listed twice.
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Pathing: Fixed some pathing issues on Warehouse and its extensions even when entrance arrows were white
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Pathing: Gatherers didn't validate that the resource is reachable before trying to gather it
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Taxation: "Other" taxes - Amount per X was showing incorrectly
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Fishing Hut: The boat was not moved when a fisher's Hut is moved to another location
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Edit Mode: Moving a part at the same time it gets completed resulted in a building that is impossible to build
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Creative mode: The "is New" icon of territory is visible even if all territories are unlocked
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Visual: Transporters will now visually transport Herbs instead of Wheat when transporting Herbs
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Visual: Fixed the Warehouse Expansion Part miniature which was not showing the full Expansion Part
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Fixed missing Bailiff name for some mandate type tooltips
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Crash: Fix crash when exiting "Manage Mods" screen while installing a new mod
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Removed “Outdated” filter in the Browse Mods section of the Manage Mods screen. It can still be found in the Installed Mods section.
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Disabling an outdated mod could remove its visibility
Added
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Fishing Hut: Add boat animation
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Fishing Hut: Add waves FX when boat is moving
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Prevent fisherman from going at the same position to fish
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Herb resource: Adding Herb transporter visual
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Swordsmith: Polish VFX and workplace feedback
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Swordsmith: Add Wait for Work animations
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Mission cycle rewards are now dropped in the encampment instead of the village center
Modding
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Expose weather settings
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[Mod] Assemblage - Add a field to specify which prefab to spawn as default part
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[Mod] Assemblage - Implement serialisation for Edit Mode
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[Mod] Fix log spam if Livestock had no sound effects specified
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Exposed even more stuff! See the modding wiki for more details
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