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Patch 1.10.3.4 is now live

Hello everyone, patch 1.10.3.4 is live! The full changelog can be found below.

Localization

  • Updated Ukrainian community translation

  • Updated Thai community translation

Fixes:

  • Fix 0kb savegame file preventing the playthrough to be listed

  • Further fix for trees being destroyed upon load in rare circumstances

  • The HUD would disappear when changing the language while placing a Monument.

  • Screen could get stuck after pressing cancel when a save game fails to load because of a mod

  • Notifications: Fix for savegames that are still seeing notification spamming, e.g. “Insufficient Housing”

  • Notifications: Villager Stuck was listed twice.

  • Pathing: Fixed some pathing issues on Warehouse and its extensions even when entrance arrows were white

  • Pathing: Gatherers didn't validate that the resource is reachable before trying to gather it

  • Taxation: "Other" taxes - Amount per X was showing incorrectly

  • Fishing Hut: The boat was not moved when a fisher's Hut is moved to another location

  • Edit Mode: Moving a part at the same time it gets completed resulted in a building that is impossible to build

  • Creative mode: The "is New" icon of territory is visible even if all territories are unlocked

  • Visual: Transporters will now visually transport Herbs instead of Wheat when transporting Herbs

  • Visual: Fixed the Warehouse Expansion Part miniature which was not showing the full Expansion Part

  • Fixed missing Bailiff name for some mandate type tooltips

  • Crash: Fix crash when exiting "Manage Mods" screen while installing a new mod

  • Removed “Outdated” filter in the Browse Mods section of the Manage Mods screen. It can still be found in the Installed Mods section.

  • Disabling an outdated mod could remove its visibility

Added

  • Fishing Hut: Add boat animation

  • Fishing Hut: Add waves FX when boat is moving

  • Prevent fisherman from going at the same position to fish

  • Herb resource: Adding Herb transporter visual

  • Swordsmith: Polish VFX and workplace feedback

  • Swordsmith: Add Wait for Work animations

  • Mission cycle rewards are now dropped in the encampment instead of the village center

Modding

  • Expose weather settings

  • [Mod] Assemblage - Add a field to specify which prefab to spawn as default part

  • [Mod] Assemblage - Implement serialisation for Edit Mode

  • [Mod] Fix log spam if Livestock had no sound effects specified

  • Exposed even more stuff! See the modding wiki for more details

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